Asmodee Challengers! Handleiding
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Will your dream team succeed? Helped by your Bard, your Kraken just captured the flag!
You’re now waiting for your opponent’s attack ready to fight back with your Necromancer and your Rubber Duck!
From outer space aliens to deep-sea creatures, improbable allies working toward a common goal:
9 Tournament Plans
4 Parks
3 Card Trays
40 Fans 28 Trophies
Front Back
4 Flags
WIN THE WORLD’S GREATEST CAPTURE THE FLAG TOURNAMENT!
1 Robot Deck
1 Basic City Set
6 Additional Sets: 40x Cards Each
19x Cards
6x Cards Each
Castle
20x Cards
Film Studio
Funfair
Haunted House
Outer Space
Shipwreck
8 Starter Decks
I
I
I
I
LL
LL
LL
LL
U
U
U
U
S
S
S
S
T
T
T
T
R
R
R
R
A
A
A
A
T
T
T
T
E
E
E
E
D
D
D
D
B
B
B
B
Y
Y
Y
Y
J
J
J
J
E
E
E
E
F
F
F
F
F
F
F
F
H
H
H
H
A
A
A
A
R
R
R
R
V
V
V
V
E
E
E
E
Y
Y
Y
Y
I
LL
U
S
T
R
A
T
E
D
B
Y
J
E
F
F
H
A
R
V
E
Y
A
A
A
A
G
G
G
G
A
A
A
A
M
M
M
M
E
E
E
E
B
B
B
B
Y
Y
Y
Y
J
J
J
J
O
O
O
O
H
H
H
H
A
A
A
A
N
N
N
N
N
N
N
N
E
E
E
E
S
S
S
S
K
K
K
K
R
R
R
R
E
E
E
E
N
N
N
N
N
N
N
N
E
E
E
E
R
R
R
R
&
&
&
&
M
M
M
M
A
A
A
A
R
R
R
R
K
K
K
K
U
U
U
U
S
S
S
S
S
S
S
S
L
L
L
L
A
A
A
A
W
W
W
W
I
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I
I
T
T
T
T
S
S
S
S
C
C
C
C
H
H
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H
E
E
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E
C
C
C
C
K
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K
K
A
G
A
M
E
B
Y
J
O
H
A
N
N
E
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K
R
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N
N
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R
&
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A
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L
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W
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RULEBOOK
CONTENTS

2
goal of the game
setup
deck phase
gameplay
for 3 to 8 players (see additional rules for 2 players and solo mode on p. 4)
Take the parks according to your player count and place
them on the table.
Give a Tournament Plan to each player according to the
number of players. Then, each player sits at the park half
which icon and background color is depicted in the first
line of their Tournament Plan.
Place the flag of the matching color in the middle of each
park.
Sort all Trophies according to their round number into
piles. Then shuffle each of those piles separately. For
each park, create a face down stack of Trophies by
drawing one from each pile and by stacking them in descending order (7 at the bottom,
and 1 on top). Place a stack on the Trophy icon of each park.
Form a general supply with the fans
.
Place the 3 card trays (A, B, C) at a spot that is easy to
reach.
Take all the cards of the Basic City Set
(This Set is
needed in every game).
Select 5 of the 6 additional Sets and put the remaining one
back into the box. Then, separate all cards of each Set by
Level (A, B and C). Shuffle all Level-A cards together and
place them as the Level-A-Pile, face down, in the
corresponding card tray. Repeat these steps with the cards
of Level B and Level C.
Note: We suggest to not play with the Outer Space Set
in your first game.
Each player takes the 6 cards of the Starter Deck
matching the icon of their Tournament Plan.
Each player leaves a free space at the right of their deck
for their exhaust pile.
When playing with an odd player count the Robot Deck is
used (see details on p. 4)
Setup for a 4-player game:
Leave 3 cards worth of space between parks.
Note: Each card
tray has a discard
compartment and a
Level-Pile
compartment.
First: Qualify yourself for the final by being one of the two players with the most fans at the end of the 7th
match.
Then: Win the final!
Players are participating in a 7-round tournament.
Each round starts with the Deck Phase and is followed by the Match Phase. During the Deck Phase, players
improve their deck by selecting new cards. During the Match Phase, each player plays against one opponent.
After the 7th round, the two players with the most fans
are facing each other in the final.
Each player handles their Deck Phase independently from the other players and in their own
time.
Move to another park if necessary.
Check your Tournament Plan in which park half you are playing this round. If necessary,
change your seat. Take your Tournament Plan, deck, won fans and Trophies with you.
Move to another park (if necessary).
Draw and pick cards.
Remove cards from your deck (optional).
Shuffle your deck and determine who begins.
Attack until one of your cards is in flag possession.
If you win, take the top-most Trophy.
The 7 rounds of the tournament
are represented by the lines
from top to bottom.
The letters indicate which Level
Pile(s) are available to you (see
more details on p.3).
You can see in which park half you
will play in the current round by
the icon and its background color.
The Trophy you are competing for
this Match Phase is identified by
the number on it.
DECK PHASE (independent)
MATCH PHASE (with an opponent)
The player count
is highlighted in
white in the upper
right corner of
each Tournament
Plan.
The Set icon in
the top left and
right corners
shows which
Set the card
belongs to.
The letter in the
bottom right
shows the Level
of the card.
Overview of a Tournament Plan:

3
After round 7 every player adds up the fans depicted on their collected fans and
on the back of their Trophies. The players with the most and second most fans
are
facing each other in the final.
Break ties in favor of the tied player who won more Trophies. If there is still a tie it is
broken in favor of the player who has the single Trophy with the highest round number.
Before the final starts, you do not draw and pick new cards, but you may remove cards
from your deck as in the Deck Phase.
Determine who begins as usual.
The player who wins the final is the winner of Challengers!
match phase
Base power is indicated in upper
corners of each card. In Level A
cards have a base power up to 3,
Level B up to 5 and Level C up to 10.
The 6 seats of the
bench are located
on your right.
Many cards have effects and some
of those effects give a power bonus
(see effects section on p.4).
Most of the cards are in 4 copies.
Rare is used if there are 3 or less
copies. Common is used If there
are 5 or more copies.
Name of the card.
Set icon.
Draw and pick cards.
Draw 5 cards from the available Level Pile of the current round.
The letter A, B or C shows the available Level
Pile. The amount of card icons shows how
many cards you can pick and add to your
deck.
Discard the cards you did not pick in the
discard compartment of the corresponding
card tray. When no additional card fits in
the compartment, shuffle all cards in it and
place them at the bottom of the corresponding Level Pile.
Once per Deck Phase you may discard the cards drawn this round and draw that number
of new cards from the same Level Pile. If you are allowed to pick 2 cards you may discard
and draw new cards before or after you picked your first card.
Remove cards form your deck (optional).
At the end of the Deck Phase you may of cards from your deck. Put remove any number
each removed card in the discard compartment of the corresponding card tray (Level A, B
or C). If you remove Starter Deck cards (S), put them back into the box.
You play the Match Phase with your opponent, independently of the other players.
Shuffle your deck and start.
Shuffle your deck and place it face down next to your Tournament Plan.
IMPORTANT: During the Match Phase you must not look at your cards or rearrange their
order except if an effect allows you to do so.
Determine who begins with a flag toss. That player reveals the top card of their deck, puts
it into their park half and places the flag on their card. This card is now in flag possession.
From round 2 onward, the player who has the Trophy with the higher round number begins.
If there is a tie, toss the flag.
Attack until one of your cards is in flag possession.
When the card of your opponent is in flag possession you are on the attack.
During your attack reveal cards one after the other until their total power is equal to or
greater than the total power of the card in flag possession. Compare the total power after
each revealed card.
If you have to reveal more than 1 card, add up the base power and power bonuses of all
revealed cards.
Total power of the cards =
First card’s base power + power
bonuses
+
Second card’s base power +
power bonuses...
Total power of the card =
Card’s base power + power
bonuses
Overview of a card:
A
B
Attack In flag possession
Pick 2 cards from Level-
A-Pile.
Pick 2 cards from Level-
B-Pile or pick 1 card from
Level-C-Pile.
final & game end
Front
(Round)
Back
(Fans)
As soon as the total power of your card(s) is equal to or higher than the total power of
the card of your opponent, take the flag and place it on your revealed card. You latest
must not reveal more cards than needed to get in flag possession.
Your latest revealed card is now in flag possession. Slide all other cards that you may
have revealed during your attack underneath your card in flag possession.
Your opponent has to put the card that has just lost
the flag and all cards slided underneath it face up on
seats of their bench. Put all cards with the same name
on 1 seat.
Your opponent is on the attack now. Continue to play
until a player wins the match.
There are 2 ways to win:
l. Your opponent is on the attack but cannot get enough total power to get in flag
possession.
ll. Your opponent must put one or more cards on their bench but does not have enough
empty seats available.
If you win, take the top-most Trophy.
If you win the match, take the Trophy of the current
round from your park and place it next to your
Tournament Plan.
The back of a Trophy shows how many fans
it is worth. Keep it hidden from other
players. The amount of fans
on the Trophies increases in later rounds.
At the end of a match, collect all cards that are part of your deck: from your bench, your
park half, your exhaust pile and your unplayed cards.
After rounds 1 to 6 continue with the Team Phase of the next round.
Product specificaties
Merk: | Asmodee |
Categorie: | Bordspel |
Model: | Challengers! |
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