Pegasus Camel Up Handleiding
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Pagina 1/4

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5 Camels
5 Dice
40 Race Betting cards (5 of each character) 1 of each character)8 Desert tiles (
15 Leg Betting tiles (3 of each Camel color)
5 Pyramid tiles 50 Egyptian Pound coins
20 Egyptian Pound cards
1 Leg Starting Player marker
Witness the craziest camel race of all time, as things really go topsy-turvy when
camels stack up and entire pyramids turn upside down.
As members of Egyptian high society, you gather in the desert with one simple
goal: to gain the most money by backing the right camel to win a leg or even the
entire race. However, in this race, it’s not just the lucky ones who can beat the
odds. Reading the dynamics of the race and having a good sense of timing is just as
important when it comes to backing the right camels and taking the victory.
35 × value 1 15 × value 5
Before your rst game, carefully detach all cardboard pieces from
the punch boards. en assemble the Pyramid as follows:
Once you have assembled the Pyramid, you can store it upright in the box in one
piece.
Oasis side
Mirage side
back
character
front
1 Pyramid
consisting of:
1 outer pyramid 1 inner pyramid 1 cross
1 slider
1 Game board
Each Die matches the color of 1 of the Camels and
has the numbers , , and twice on it.
10 × value 10 10 × value 20
1 sallow elastic band
(the assembly instructions
show a red band to make it
more detectable)
+2 spare elastic bands
Race track
Space for
the Pyramid
Betting space for the
overall winner
Betting space for the
overall loser
Space for the
Pyramid tiles
Finish line
COMPONENTS

1.
2.
3.
4.
5.
6.
9.
7.
8.
=
Give each player the 5 Race Betting
cards of one character as well as the
Desert tile of that character.
Return any spare Race Betting cards
and Desert tiles to the box. Each
player keeps his hand of ve cards
hidden from the other players and
places his Desert tile in front of him.
Sort the Egyptian
Pound coins and
cards by their values
and place them as a
Give each player starting capital of
3 Egyptian Pounds, which
he places in front of him.
Give the Leg Starting Player
marker to the youngest player.
The movement of the Camels
Now, the youngest player determines the starting positions
of the Camels by taking the and rolling them 5 Dice
together. en he takes the 5 Camels from their tents and
places each onto a specic space of the Race track: Each
Camel whose matching Die has a facing up, he must
place onto space 1 (the space with ag 1). Each Camel
whose matching Die has a facing up, he must place onto
space 2. Each Camel whose matching Die has a facing
up, he must place onto space 3. Finally he stacks up all
Camels which stand together on the same space. (It doesn’t
matter in which order the Camels are stacked.)
Example:
e player rolls the following:
He stacks the green, yellow,
and orange Camel
on space 1 (in any order).
en he stacks the blue
and white Camel on space 3
(also in any order).
supply next to the Game board.
is supply is called the “bank”.
Aerwards, he
puts the 5 Dice into the
assembled by pushing the Pyramid
slider towards the Pyramid (in the
direction of the arrow) and dropping
the Dice one aer another into the hole
at the top of the Pyramid. e lled
Pyramid is then placed onto its space in
the center of the Race track.
Camel stack:
Camels on the same space always form a Camel stack.
If a Camel is moved that is part of a Camel stack, it car-
ries along Camels that sit all on top of it. Any Camels
beneath it are le where they are.
Important: For all purposes of ranking, a Camel that sits on top of another Camel is always con-
sidered of the Camel it sits on.ahead
(For a detailed description of how to move the Camels and use the Pyramid see the next page).
The Legs
e race comprises several Legs. A Leg ends when the last of the 5 Dice has
come out of the Pyramid and the respective Camel has moved. Right at the
end of each Leg, a occurs, in which players receive or lose Leg scoring round
money according to the tiles they have acquired during the Leg. Aerwards, a
new Leg starts by returning the acquired tiles to the game board and the 5 Dice
to the Pyramid.
e Camels move clockwise around the Race track.
During the game, the players move the Camels
using the Pyramid.
When a player turns the Pyramid upside down and
pushes the slider, he reveals
1 colored Die. en he must
End of the game
e game ends as soon as the rst Camel crosses the nish line.
en a nal Leg scoring round occurs, as well as an End scoring
round for the overall winning Camel overall losing Camel and the .
Camel unit:
Since sometimes single Camels and sometimes Camel
stacks are moved, we use the term Camel unit.
A Camel unit consists either of a single Camel or a
stack of Camels.
If a Camel unit ends its movement on a space where
there is another Camel unit, it jumps on top of that
other unit.
Place the in the middle of the table.Game board
Place the 5 Pyramid
tiles as a stack onto
their space on the
Game board.
Place the onto the tents 5 Camels
next to the Leg Betting tiles, each
onto the tent of its color.
Sort the by their Leg Betting tiles
color (5 colors in total).
en stack the 3 tiles of
each color in the following
manner:
the 2-money tile
on the bottom,
the 3-money tile
in the middle,
and the 5-money tile
on top.
en place each stack
onto the space of its
color on the Game
board.
Money
•e currency in this game is Egyptian Pounds (from now on also referred to
as EP).
•You must store your money publicly in front of you. However, you may stack
it up in any way you want.
•For the duration of the race, no player is obliged to disclose his exact amount
of money.
•At any time during the game, you may exchange money one-to-one with
money from the bank (for example, exchanging ve 1 Pound coins for one
5 Pound coin and so on).
•No player can drop below 0 EP. is means when you do not have the money
to pay a lost bet, you are spared from doing so.
move the Camel of the revealed color as many
spaces forward as the Die shows.
SETUP
OVERVIEW

1 2 3 4
e player with the Leg Starting Player marker begins the rst Leg (and thus the game) by performing exactly .1 action
en the player to his le performs 1 action, then the next player and so on. erefore, play proceeds continuously in a clockwise direction.
ere are 4 possible actions. When it is your turn, you choose and perform of them.must exactly 1
1. Take the top of any Leg Betting tile
stack (and thus back the Camel of that
color to win the current Leg).
Take the top from the stack on the Game board and place it in Pyramid tile
front of you.
en immediately take the Pyramid, shake it thoroughly, and reveal
one Die from it.
Aer shaking
it, place the
Pyramid upside
down onto the
plane and rm
table surface in
front of you.
Hold the Pyramid
steady and push
the slider towards
it.
is opens a hole
in the Pyramid,
through which
one Die drops
onto the table.
Wait a moment.
en release the
slider again (closing
the hole).
Important: e
head of the Pyramid
must keep close
contact with the
table surface during
all these steps.
Aer you have
released the slider,
li the Pyramid
straight up and
place it back onto
its space in the
center of the Race
track.
How to use the Pyramid
Note: If no Die appears, turn the Pyramid back up and shake it once more before
trying the steps above again.
Example:
e white Die is revealed and shows a 2. e white Camel moves
2 spaces forward, carrying along the green Camel. Since the
yellow Camel is already on the space on which they end
their movement, white and green jump on top of it as a unit.
Example:
e orange Die is revealed and shows a 3.
e orange Camel moves 3 spaces forward
carrying along the yellow Camel.
Aer you have moved the appropriate Camel, place the revealed
Die onto the tent of its color. is way, everybody can keep track of
which Dice are already out of the Pyramid.
Remember: If you move a Camel that is
part of a Camel stack, it carries along all
Camels that sit on top of it (and forms a
Camel unit with them).
Aer you have revealed the Die, move
the Camel of its color as many spaces
forward as shown on the Die:
1, 2, or 3 spaces.
Keep the acquired Pyramid tile lying in front of you.
In the next , you will receive Leg scoring round 1 Egyptian Pound
for each Pyramid tile you have acquired during the Leg.
Place your Desert tile onto an of the Race track (that has no Camels or empty space
Desert tile on it). However, you are allowed to place it onto a space that is not ad-
jacent to a space that already contains a Desert tile. Also, you may never place your
Desert tile onto space 1 of the Race track.
•If your Desert tile is already on the Game board, you may use this action to move it
to a dierent space (following the same rules).
When you place (or move) your Desert tile, you can either place it with its Oasis side
up or with its up. Depending on the side, the Desert tile will inuence Mirage side
the movement of Camels that stop on the tile in dierent ways ( ).see below for details
If a Camel unit ends its movement on a space where there is another Camel unit, it
jumps of that other unit.on top
If a Camel unit ends its movement on a space that is occupied by a Desert tile, the own-
er of that tile immediately receives 1 Egyptian Pound from the bank. Also (depending
on which side of the tile is facing up) the Camel unit must immediately move
1 additional space forward or 1 space backward:
Desert tiles
If the tile has its side facing Oasis
up, the Camel unit moves 1 space
forward. If it thereby lands
on a space where there is
another Camel unit, it jumps on top of
that unit as usual.
If the tile has its side facing up, the Mirage
Camel unit moves 1 space . If it backward
thereby lands on a space where there
is another Camel unit, however, it is
placed that unit.underneath
Take the top Leg Betting tile from any stack
on the Game board and place it in front of
you. By doing this, you back the Camel of
that color (which means that you hope it will
be in the lead at the end of the ).Leg
•ere is no limit to the number of Leg Bet-
ting tiles you may collect throughout the Leg.
You may even have several of the same color lying
in front of you.
Example:
e Desert tile may be placed
onto any empty space that is
not adjacent to
another Desert tile.
1. Take 1 Leg Betting tile 2. Place your Desert tile
3. Take 1 Pyramid tile
In both cases, the Desert tile remains on its space (at least until the next Leg scoring
round).
2. Place your Desert
tile onto the Race
track.
3. Take 1 and then Pyramid tile
move 1 Camel via the Pyramid.
4. Bet on the overall winner OR overall loser by placing
1 of your Race Betting cards face down onto the
appropriate Betting space.
or or or
PLAYING THE GAME
Product specificaties
Merk: | Pegasus |
Categorie: | Bordspel |
Model: | Camel Up |
Aanbevolen leeftijd (min): | 8 jaar |
Ondersteunde talen: | DEU, ENG |
Minimum aantal spelers: | 2 |
Type product: | Bordspeluitbreiding |
Maximum aantal spelers: | 8 |
Speeltijd: | 30 min |
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