Pegasus AquaSphere Handleiding
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Your task is to recover and analyze a novel kind of crystal, as well as to conduct further research.
You have been granted a limited amount of time in the station. In order to succeed on your mission, you will be provided
access to the latest models of research bots. Program these bots according to the task at hand and use them efficiently in
the various sectors of the station.
You will be assigned a lab with basic equipment - if the available capacities do not suffice, feel free to expand your lab.
Keep in mind, your team is not the only one present. If you don‘t recover more crystals, place more bots in the station, and
gather more data than your competitors, your research contract may not be extended.
Finally, some advice: your presence will attract octopods, which may break into the station. Remove them promptly;
otherwise they may interfere with your bots and obstruct operations.
as well as a group of bots, which carry out actions.
In the Headquarters, the Engineer programs the bots and, thus, determines which action will be carried out. Meanwhile
in the Research Station, the Scientist determines where the bots will carry out the action. Over the course of 4 rounds, the
teams will use their actions to gain as much knowledge as possible.
consisting of 6 Sectors
6 Center Tiles 38 Time Markers 7 Programming Tiles 6 Base Labs
41 Research Cards 3 Setup Overviews 7 Program Cards 30 Lab Expansions
20 Crystals 15 Octopods 1 Scientist 1 Engineer 6 Submarines 16 Bots 2 Counters
(in each of the 4 player colors)

4. Player Boards
Each player places
• 14 Bots
and
• 6 Submar
on the corresponding spaces of their Player Boards.
• Each player receives 1 at random, and places Base Lab
it next to the Player Board.
The letter on the tile
indicates that player‘s
Starting Sector.
2
1. Game Boards (see pages 4/5 for details)
• Put the 6 Sectors of the Station 1 together in any order.
• Place the Headquarters 2 next to it, but not too closely.
• Leave some space for the .general supply 3
• Each player chooses a player color and takes the wooden
playing pieces of that color and a .Player Board 4
• Randomly determine a Starting Player.
3. General Supply
• Place the following items next to the Station as the general
supply: the , and Crystals Octopods Time Markers,
as well as the shuffled stacks of face-down
Lab Expansions Research Cards and .
• In games with 2 or 3 players, also add the Submarines
of the unused colors to the general supply.
2. Headquarters
• Shuffle the and place 4 of them in a Program Cards 5
stack next to the Headquarters. Put the remaining
Program Cards back into the game box.
• Place the Programming Tiles on the appropriate 6
spaces in the Headquarters as (see example below)
indicated by the topmost Program Card.
Then put the topmost Program Card back into the
game box.
• The Starting Player (here: Red) places one on the Bot
first space of the Play Order Track . Then, in clockwise 7
order, each other player places one Bot
on the next free space of that track.
• Each player places one on space “0” of the Counter
Knowledge Track 8 and the other one on space “0+”
of the Full Circle Counting Track.
• Each player places one Engineer on the Starting Space of
the Programming Section .9
4
1
3
4
4
5
6
8
7
9

5. Station
a) Center Tiles
• Take the appropriate 4 Center Tiles
according to the number of players
( .as indicated by the symbol below the light bulb)
• Place the tile with a 5 in its light bulb in the
middle of the Station.
• Then place the tiles with a 4, 3 and 2
on top of it (in that order), each with a
random orientation.
b) Take the appropriate Setup
Overview Card corresponding
to the number of players.
The upper block indicates the
components that populate each
player‘s Starting Sector .(see )c
The rows on the bottom indicate the
components that populate the
remaining sectors .(see )d
c) rding to the Setup Overview Card,
e in your Starting Sector
in the purple area near the Octopod SymbolOctopod
in the black area near the Crystal SymbolCrystal
leftmost from your Player Board inSubmarine
blue area on the space depicting 1 Time Marker
ientist somewhere in the blue area
Time Markers on the appropriate space
n the yellow area
ow, set up the other Sectors
domly select one of the remaining Base Labs and
e the following components in the Sector indicated
by the letter on that tile:
• 2 in the purple area andOctopods
• 1 in the black areaCrystal
Randomly select another Base Lab and place it in the
corresponding Sector:
• 3 in the purple area andOctopods
• 2 in the black areaCrystals
Only in a 2-player game:
• In the blue area of each of the remaining 2 Sectors,
place a neutral on the space depictingSubmarine
1 Time Marker.
Only in a 3-player game:
• In the blue area of the remaining Sector, place 1 neutral
Submarine on the space depicting 1 Time Marker.
• Place 1 neutral in the Bot Loading Station (see below
on page 4) of each of the 3 Sectors that are not the
Starting Sector of a player.
Note: The playing pieces of the unused colors are
considered “neutral”.
e) In each Sector
• Draw 1 Research Card and place it
face up next to the red area
• Draw 1 and place itLab Expansion
face up next to the green area
f) Each player whose Starting Sector is adjacent to a
“0” lock gets 3 Time Markers. Each other player
gets 4 Time Markers.
g) Determine the color of the in Programming Space
the white Area of your Starting Sector. Place your
remaining Bot on the corresponding Program Symbol
of your Player Board.
Product specificaties
Merk: | Pegasus |
Categorie: | Bordspel |
Model: | AquaSphere |
Kleur van het product: | Meerkleurig |
Aanbevolen leeftijd (min): | 12 jaar |
Voorgesteld geslacht: | Elk geslacht |
Ondersteunde talen: | DEU, ENG |
Minimum aantal spelers: | 2 |
Type product: | Bordspel |
Niet voor kinderen 0 - 3 jaar: | Ja |
Speeltijd (max): | 100 min |
Maximum aantal spelers: | 4 |
Genre: | Strategie |
Familiespel: | Ja |
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