Pegasus Hospital Rush Handleiding
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Pagina 1/8

es
ry
Quentin Quarantino
7 player boards
dberg
onal skill
nent; must
nent 3 bucks
onent’s
pay that
buck for each
tile already on the patient
neider
ne from
that
ent; may
tient
for
2 bucks apiece
Marina Clementina
Steals 2 medicine
or 2 bucks from an
opponent
Adds her marker to an
opponent’s patient; gets
1 point if the patient is
discharged fully cured
•
•
1
A boardgame by omas Kjølby Laursen, Kåre Storgaard and Steen omsen
for 3 to 5 players, aged 10 and up
Attention all interns! ere is a vacant doctor’s position. is is the chance you have all been waiting for. But
how far are you willing to go for it? Will you play nice and work hard or are you up for a little backstabbing
and sneaky business at times?
As new patients keep pouring in, you must prove that you’ve got what it takes. And in your attempts to cure
diseases, you will occasionally have to deal with the willful misconduct of your fellow players.
But if you play it smart and gain the most prestige points, the job will be yours.
1 double-sided main board
(1 side for 3 and 4 players, 1 side for 5 players)
23 patient cards
Beds (spaces for
patient cards)
Action spaces
Medicine chest
Prestige
thermometer
Tiles necessary for
curing the patient
Prestige points
Action spaces
Notches for the
study markers
20 study markers
33 money tiles (bucks)
20 patch tiles
12 medicine tiles
4x
10 action markers
2x
10 markers
2x
5 character markers
7 visiting cards
1 starting player marker
COMPONENTS

Marina Clementina
Steals 2 medicine
or 2 bucks from an
opponent
Adds her marker to an
opponent’s patient; gets
1 point if the patient is
discharged fully cured
•
•
2
1. main board Put the in the middle of the table. If you are playing
with 3 or 4 players, use the side marked “3/4”.
If you are playing with 5 players, use the the side marked “5”.
2 patch tiles study markers . Place the and the next to the main
board as a general supply.
3. money tilesPlace the beside the main board, forming the .bank
4. medicine tiles Place the - sorted by color - onto the medicine chest
on the game board. e number of tiles used depends on the num-
ber of players:
• in a 3-player game: use 2 tiles of each color (2x , 2x , 2x )
• in a 4-player game: use 3 tiles of each color (3x , 3x , 3x )
• in a 5-player game: use 4 tiles of each color (4x , 4x , 4x )
Return any spare medicine tiles to the box.
5. Each player receives a random that he places in front of player board
him. Return any spare player boards to the box.
6. Place each player board’s nearby. Each visiting card visiting card
summarizes the actions of its player board and is meant as an over-
view for the other players.
Return any spare visiting cards to the box.
7. Each player chooses a player color and receives the
2 action markers 2 markers character marker, and the of this
color. Each player places his character marker onto his own
player board. (It is meant as a reminder of his player color.)
en each player places one of his markers as his prestige
marker onto space 0 of the prestige thermometer on the main
board. e second marker of each player (which serves as his
patient marker) is placed next to his player board along with his
2 action markers.
8. Each player receives 1 buck from the bank as his starting capital,
which he places to the right of his player board. is area is the
player’s . Here he must place all medicine and mon-personal supply
ey that he owns, clearly visible.
9. Shu e the and place them as a patient cards
face-down next to the upper le patient stack
of the main board (next to bed 1).
10. Draw 4 patient cards from this stack and place
a face up onto each of the 4 beds on the patient
main board. Leave some room for the discard
pile next to the main board.
11. e youngest player receives the starting player marker.
SETUP

3
OVERVIEW
In Hospital Rush, players collect prestige points by curing patients, taking nal exams and bribing hos-
pital sta . Each round, players place their 2 action markers onto the action spaces on the main board or
on their own player boards and perform actions, such as fetching medicine or money, treating a patient
or learning an additional skill. ey might also use unfair actions, such as stealing medicine and money
from their opponents, though this runs the risk of being ratted out. e game ends when at least one
player has gained 10 or more prestige points. e player with the most prestige points wins and gets the
vacant doctor’s position.
PLAYING THE GAME
e game is played over several rounds. Each round consists of 5 phases:
Phase 1: Place the rst action markers
Phase 2: Place the second action markers
Phase 3: Discharge patients
Phase 4: Check whether the game end has been reached
Phase 5: Prepare the next round
PHASE 1: PLACE THE FIRST ACTION MARKERS
Beginning with the player owning the starting player marker and then in a clockwise
direction, each player places 1 action marker onto an and performs thataction space
action . He may choose any available action space on the main board orimmediately
his player board. e action spaces on the other player boards are o limits.own
Blue and red action spaces that depict this icon may be only used once a round. e player that
places his action marker there blocks it for the rest of the round.
A player may always place his action marker onto action spaces depicting this icon, no matter
how many or which action markers are already on it.
e red action spaces on the main board and the player boards are unfair actions and are usually
especially lucrative. But beware: If you use a red action space, you run the risk of being ratted out
by an opponent (see action “rat out” on page 6).
When it is your turn, you must place an action marker onto an action space. However, you are allowed
to perform the respective action only partially or even forfeit it entirely.
Some important icons and terms
= 1 patch or 1 medicine
tile
= 1 medicine tile of any
color
= 1 patch tile = 1 medicine tile of this par-
ticular color (here purple)
= number of prestige
points (here 3)
= amount to gain
(here 3)
= amount to pay
(here 1)
= 1 money tile (buck)
Prestige thermometer
e prestige thermometer is used
to display the players’ prestige
points. If you gain prestige points,
move your marker upward
accordingly. If you lose prestige
points, move it downward accord-
ingly. You cannot fall below -2 or
exceed 14 prestige points.
Take tiles
If you are allowed to take bucks/medi-
cine, you must place the acquired tiles
in your personal supply next to your
player board.
If you take tiles from an opponent
or if he gives you tiles, those tiles are
“transferred” from his personal supply
to yours.
Medicine chest
If you take medicine
from the medicine
chest, you may only
take tiles that are
actually available in
the medicine chest. If
it is empty, you cannot
take a tile at all.
Product specificaties
Merk: | Pegasus |
Categorie: | Bordspel |
Model: | Hospital Rush |
Breedte verpakking: | 273 mm |
Diepte verpakking: | 189 mm |
Hoogte verpakking: | 65 mm |
Aanbevolen leeftijd (min): | 10 jaar |
Voorgesteld geslacht: | Elk geslacht |
Ondersteunde talen: | DEU, ENG |
Minimum aantal spelers: | 3 |
Niet voor kinderen 0 - 3 jaar: | Ja |
Speeltijd (max): | 40 min |
Maximum aantal spelers: | 5 |
Familiespel: | Ja |
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