
Your score pegs cannot advance beyond the
final spaces (value 18) on the score board. For
each of your pegs that reaches the final space,
you call out “Ingenious” and you get an instant
bonus placement of one tile. Before refreshing,
choose another tile from your rack, place it on
the board, and score it. Only after you have
completed all of your bonus tile placements,
refresh your rack to six tiles.
The game ends when no more tiles can be
placed. Then, determine each player’s lowest-
scoring colored peg. The score indicated by this
peg is the player’s The player with the final score.
highest final score wins. In the case of a tie, use
the next lowest peg as a tiebreaker, and so on.
Four-Player Partnership Game
As a game variant, players sitting opposite
each other may form a partnership. All
standard game rules apply, but each
partnership uses a double-length score
board by placing two regular score
boards together. Both partners apply their
individual scores to their joint score board.
When no more tiles can be placed on the
board, the partnership with the higher
final score wins — in other words, the
partnership with the lowest-scoring peg
No communication is allowed between the
partners during play. Alternatively, players
may agree to open communication.
When a peg reaches the final space (value
18) on the first score board, the current
scoring of this color symbol stops there,
but the peg is immediately moved onto the
start space (value 0) of the second score
board. The player receives the usual free
bonus tile placement before refreshing. If
a peg later reaches the final space on the
second score board, another free bonus tile
Solitaire Game for One Player
All standard game rules apply, with the
following exceptions: Use a double-length
score board by placing two regular score
boards together (as in the illustration below).
When a peg reaches the final space (value
18) on the first score board, the current
scoring of this color symbol stops there, but
the peg is immediately moved onto the start
space (value 0) of the second score board.
Free bonus tile placements are not awarded
The tile racks are not used. Draw one
tile from the bag, place it on the board,
and score it. Then draw the next tile and
proceed accordingly. Use only the white
spaces of the board. Try to reach a high
score by the end of the game, when no more
This game is a joint production of Sophisticated Games Ltd
and Kosmos. Produced for Sophisticated Games by Robert
Hyde and for Kosmos by Sandra Dochtermann.
Graphic design by Binney Hare Graphic Design, Cambridge
and Fine Tuning, Stuttgart.
English Text Editing: Ted McGuire, Camille Duhamel;
Additional Design: Dan Freitas
Reiner Knizia expresses his thanks to all play testers, in particular Iain Adams,
Chris Bowyer, David Farquhar, Martin Higham, Ross Inglis, Kevin Jacklin and
Player A wins with a score of 10. Players B and C
both have scores of 9, but Player C’s tiebreakers
12 and 13 are not as good as Player B’s 12 and 14.
When scoring 2 in green and 4 in yellow, both corresponding pegs move to the start
spaces (value 0) on the second score board, each triggering a free bonus placement.
Note: In this case, tiles are not refreshed until both free bonus placements have been used.
In the very rare case that one player succeeds
in advancing all six pegs to the end of his or her
score board, he or she wins instantly.
© 2004, 2018 Sophisticated Games Ltd www.sophisticated-games.com
INGENIOUS® is registered trademark of Sophisticated Games Ltd.
© 2018 Thames & Kosmos, LLC, Providence, RI, USA.
Thames & Kosmos® is a registered trademark of Thames & Kosmos, LLC. All
Printed in China / Imprimé en Chine
Distributed in North America by Thames & Kosmos, LLC. Providence, RI 02903
Phone: 800-587-2872 Web: thamesandkosmos.com