Thames & Kosmos Ingenious Handleiding


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For 1-4 players, ages 8 years and up
Standard Game for 2-4 Players
1. Place the game board in the center of the
table.
2. Put the tiles in the bag and shuffle them.
3. Each player places one score board in front
of himself or herself so that it is visible to all
players. Each player places one score peg
of each color in the holes to the right of the
his or her score board.
4. Each player places one tile rack in front of
himself or herself (closer to himself or herself
than the score board), draws from six tiles
the bag, and places them on his or her tile
rack so that no other players can see them.
The Game Board
With two players, use only the white spaces;
with three players, also use the light gray
spaces; with use the whole board.four players,
Overview
Each player has six tiles with colored symbols
on his or her rack. In clockwise order, each
player places one of his or her tiles onto the
board, covering two empty hexagonal spaces,
with the objective of extending lines of identical
colored symbols matching the placed tile.
For each line of symbols that is extended,
the player earns points and advances the
corresponding colored score peg on his or her
score board. Players must attempt to advance
all six of their score pegs, not leaving any one
of them behind. When the game board is filled
with tiles, each player’s lowest-scoring peg
indicates the player’s final score. The player
with the highest final score wins.
Play
The youngest player begins. Play progresses
clockwise. On your turn, do the following:
Place One Tile Choose one tile from your rack
and place it on two connected empty any
hexagonal spaces on the board. In the first
round, each player must place his or her tile
adjacent to one of the six symbols printed on
the board, and each player must place his or
her tile next to a different printed symbol.
Score Your Tile Start with one of the two
symbols on the tile you placed. There are five
lines radiating from this symbol, as shown here.
In each line, count the number of identical
symbols (printed on the board or on other tiles),
but stop counting as soon as you come to an
empty space or a different symbol. Do not count
the symbol on the tile you just placed! The total
count is the number of points you earned for this
symbol. Advance the corresponding peg on your
score board accordingly. Then score the second
symbol on the tile you placed in a similar manner.
Refresh Your Hand Draw tile(s) from the bag to
refresh your rack to six tiles.
Swapping Your Tiles Once per turn, if your rack
does not contain any of the color(s) currently in
the lowest position on your score board, then,
before you refresh your hand, you may show
your tiles to the other players, put all of the tiles
from your rack aside, refresh your rack with six
new tiles from the bag, and thereafter return
your old tiles to the bag.
1 Point for blue 2 Points for blue
1 Point for red and
2 Points for blue
4 Points for blue
2 Points for red and
4 Points for blue
12 Points for green
For 3 players
Game board
For 4 players
Score board
Printed
symbol
on board
Bag with tiles
Tile rack
Score pegs
For 1 and 2 players
Newly placed tiles
Newly placed tiles
Example
Bonus Placement
Your score pegs cannot advance beyond the
final spaces (value 18) on the score board. For
each of your pegs that reaches the final space,
you call out “Ingenious” and you get an instant
bonus placement of one tile. Before refreshing,
choose another tile from your rack, place it on
the board, and score it. Only after you have
completed all of your bonus tile placements,
refresh your rack to six tiles.
Game End
The game ends when no more tiles can be
placed. Then, determine each player’s lowest-
scoring colored peg. The score indicated by this
peg is the players The player with the final score.
highest final score wins. In the case of a tie, use
the next lowest peg as a tiebreaker, and so on.
Four-Player Partnership Game
As a game variant, players sitting opposite
each other may form a partnership. All
standard game rules apply, but each
partnership uses a double-length score
board by placing two regular score
boards together. Both partners apply their
individual scores to their joint score board.
When no more tiles can be placed on the
board, the partnership with the higher
final score wins in other words, the
partnership with the lowest-scoring peg
loses.
No communication is allowed between the
partners during play. Alternatively, players
may agree to open communication.
Bonus Tile Placement
When a peg reaches the final space (value
18) on the first score board, the current
scoring of this color symbol stops there,
but the peg is immediately moved onto the
start space (value 0) of the second score
board. The player receives the usual free
bonus tile placement before refreshing. If
a peg later reaches the final space on the
second score board, another free bonus tile
placement is awarded.
Solitaire Game for One Player
All standard game rules apply, with the
following exceptions: Use a double-length
score board by placing two regular score
boards together (as in the illustration below).
When a peg reaches the final space (value
18) on the first score board, the current
scoring of this color symbol stops there, but
the peg is immediately moved onto the start
space (value 0) of the second score board.
Free bonus tile placements are not awarded
in the solitaire game.
The tile racks are not used. Draw one
tile from the bag, place it on the board,
and score it. Then draw the next tile and
proceed accordingly. Use only the white
spaces of the board. Try to reach a high
score by the end of the game, when no more
tiles can be placed.
This game is a joint production of Sophisticated Games Ltd
and Kosmos. Produced for Sophisticated Games by Robert
Hyde and for Kosmos by Sandra Dochtermann.
Graphic design by Binney Hare Graphic Design, Cambridge
and Fine Tuning, Stuttgart.
English Text Editing: Ted McGuire, Camille Duhamel;
Additional Design: Dan Freitas
Reiner Knizia expresses his thanks to all play testers, in particular Iain Adams,
Chris Bowyer, David Farquhar, Martin Higham, Ross Inglis, Kevin Jacklin and
Chris Lawson.
Player A wins with a score of 10. Players B and C
both have scores of 9, but Player C’s tiebreakers
12 and 13 are not as good as Player B’s 12 and 14.
When scoring 2 in green and 4 in yellow, both corresponding pegs move to the start
spaces (value 0) on the second score board, each triggering a free bonus placement.
Note: In this case, tiles are not refreshed until both free bonus placements have been used.
Example
Player A
Player B
Player C
In the very rare case that one player succeeds
in advancing all six pegs to the end of his or her
score board, he or she wins instantly.
© 2004, 2018 Sophisticated Games Ltd www.sophisticated-games.com
INGENIOUS® is registered trademark of Sophisticated Games Ltd.
© 2018 Thames & Kosmos, LLC, Providence, RI, USA.
Thames & Kosmos® is a registered trademark of Thames & Kosmos, LLC. All
rights reserved.
Printed in China / Imprimé en Chine
Distributed in North America by Thames & Kosmos, LLC. Providence, RI 02903
Phone: 800-587-2872 Web: thamesandkosmos.com
696116-02-120218


Product specificaties

Merk: Thames & Kosmos
Categorie: Niet gecategoriseerd
Model: Ingenious

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