Thames & Kosmos Roll for Adventure Handleiding


Bekijk gratis de handleiding van Thames & Kosmos Roll for Adventure (8 pagina’s), behorend tot de categorie Niet gecategoriseerd. Deze gids werd als nuttig beoordeeld door 4 mensen en kreeg gemiddeld 4.5 sterren uit 2.5 reviews. Heb je een vraag over Thames & Kosmos Roll for Adventure of wil je andere gebruikers van dit product iets vragen? Stel een vraag

Pagina 1/8
GAME OVERV
The old kingdom is in grave danger. Dispatch
direction. Now only you can save the ancient
game, each turn consists of several dice rolls. A
number from the rolled dice and places one or m rd. If, after this, the player still has
dice remaining, he or she must re-roll the remainin This continues until the player has no
more dice remaining. Through the placement of dice hen be used to defeat the evil armies. At
the end of each players turn, the top enemy card is reve mys attack takes place. As a result of this
or to retrieve lost dice.
In this cooperative game, when they have received as m nes as their chosen adventure board specifies. all of the players win All of the players
lose when the Master of Shadows and his armies conquer one of the four territories of the kingdom or when no player has any more dice available to defend the
kingdom. Will your team of adventurers defeat the Master of Shadows?
GAME MATERIALS
4 Game board pieces (double-sided)
4 Game board connectors
10 Hero boards
4 Bonus dice
1 Territory die
20 Hero dice
54 Cards:
24 Enemy cards (four colors with three 1’s, two 2’s, and one 3)
4 Skulls
ard
1 Vortex of Resurrection
4 End-of-game markers
5 Chain tiles
d you like the game
e explained instead of
ding the rules? Then
wnload the free Kosmos
elper App.
1 Master of Shadows card
24 Special enemy cards
(including six blank cards)
4 Turn overview
cards
(four colors; five of each color)
1 overview card for
“The Master of Shadows Appears”
Download the Helper App
Learn to Play
2
GAME SETUP
All parts must be carefully removed from their frames before the first game.
Put the four game board pieces (territories) together in the middle of the table
to form the and place the matching-color connector pieces between game board
the boards to prevent them from shifting, making sure all territories are on their
A-sides (letters in lower right) for your first game. You will be able to lay out your
own territory configurations or play with all of the B-sides facing up in later games;
for now use all A-sides.
At each of the four corners of the game board, place the the storage chest, card
holder board, Vortex of Resurrection, one of the adventure boards the and .
If this is your first time playing a cooperative game, then you should use the “The
Book of Magic adventure board, with which you will only need five power stones
to win. If you have played cooperative games before, use “The Sword of Saints”
board, with which you need to gather six power stones to win.
Each section of the game board (territory) has a along the bottom damage track
edge. Place one in the starting hole of each track. These are the holes on the left skull
side of each territory, indicated by an arrow.
On the place a on each of the blank squares below fortress territory, barrier tile
each of the dice spaces.
Note: The other three barrier tiles will not be needed for the A-side territories. These
barrier tiles, the five chain markers, and the four end-of-game markers will also not
be needed during this first game.
The must be placed on the on the first boundary boundary tile forest territory
line located between the sixth and seventh dice space.
Fill the storage chest power stones with as many as specified by your selected
adventure board; i.e., five or six power stones for the first game. You may select any
of the colors you wish. It will make no difference in the game.
Take these heroes for your first game, from the ten
Adventurer, Fighter, Healer, Warrior
Shuffle these four hero boards face down and give e
which will then be placed face up in front of them.
players, put the remaining hero boards back in the
Note: In later games you can shuffle all ten hero boa
or you can select specific heroes.
Each player receives five hero dice, all of the same color.
If there are less than four players, then each player additionally receives the dice of
one ally dice: game with three players, unused hero color as in a each player
receives ; in a one ally die game with two players, each player receives two ally
dice. Any leftover dice go back in the box. Place all of your dice your hero board. on
In addition, each player receives a turn overview card in his or her own color for
reference during the game.
The overview card for The Master of Shadows Appears“ should be placed
next to the card holder board.
Place the four gray bonus dice ice cave territory. on the large space located on the
Place the large territory die next to the card holder board.
Sort out the special enemy cards from the rest of the enemy deck. There will be:
six dragon cards, six phantom cards, six giant cards, and six blank cards.
These cards are in the first game and should be returned to the box.not needed
Search for the ”Master of Shadows” card from the remaining and place 25 cards
it initially off to one side. Thoroughly mix the remaining face 24 enemy cards
down and count out each stack will have eight cards. three equal stacks;
Place one stack directly on the card holder board within the designated space.
Shuffle the “Master of Shadows” card into the second stack and place face down
this stack on top of the first. And then the third stack is placed on top of the second
stack. This completed deck forms the draw deck, subsequently referred to as the
enemy deck.
Note: You can add some of the special enemies to this enemy deck in later games
(refer to page 6).
The player who is determined to be the most heroic is the starting player.
FOUR-PLAYER GAME S
Enemy cards
display location
Vortex of
Oblivion
Enemy cards
display location
Enemy cards
display location
Enemy cards
display location
Setting up the enemy deck:
1 2 3
3
GAMEPLAY
COURSE OF A TURN
1. ROLL AND PLACE AVAILABLE DICE
The active player’s turn consists of several dice rolls. At the beginning, the active
player rolls . Then the player places at all of the dice on his or her hero board
least one or more dice of the same number on any one territory, active enemy, or
on the Vortex of Resurrection.
If the active player still has dice available, he or she roll them again and use must
them as described above. The player can select the same territory or a different one
from before. The player continues this process until he or she has no dice left to place.
Important: The player may not end his or her turn early.
If there are no more spaces available in a territory for a specific die number, then no
more dice with this number can be placed there.
You cannot take back any dice that you have previously placed. You only get them
back when you complete a subtask or task, defeat an enemy, or free the dice from
the Vortex of Oblivion (located in the center of the game board).
Important: If you get dice back during the course of a turn, place them on your
hero board and only roll them again at the beginning of your turn.next
Note: Sometimes a player manages to complete a subtask or task alone. But most of the
time you should try to work together with the other players over several turns.
Important:
You may discuss your actions at any time. If you cannot reach an
agreement, then the decision falls to the active player.
2. REVEALING THE TOP MOST ENEMY CARD AND
EXECUTING THE ENEMY ATTACK
At the end of his or her turn, the active player reveals the top card from the enemy
deck causing a new enemy to emerge and attack immediately (refer to page 5).
Important: If a player has no dice at the beginning of his or her turn because the
dice have been placed or have been lost to the Vortex of Oblivion, the player still has
to reveal the topmost card of the enemy deck.
Play then proceeds clockwise to the next player, who is now the active
player.
THE HEROES
Every player has a hero or heroine card with special abilities. During each turn,
the may take advantage of his or her heros ability.active player
RECEIVING POWER STONES
You can collect power stones by placing the required dice in three territories: desert,
fortress, and forest.
If you have placed enough dice in a territory in order to complete a task, then you
will receive a power stone. Take one power stone of any color from the storage chest
and place it on an empty space of the adventure board. Then return any dice which
were used to complete the task in that territory to the appropriate player.
Important: If any are retrieved from a task (in games with two and three ally dice
players), they are returned to the player regardless of who placed them.all active
When all the spaces on the adventure board have been filled with power stones,
you have all won the game. Congratulations!
THE TERRITORIES (A-SIDES)
THE DESERT
here are in the desert.three sections
s soon as you have the first section filled in
with three dice each displaying a one, you have
ompleted a subtask. Then, place one die chosen
from those placed on the next section. The other dice are returned to their respective
owners. Now in the first section there are once again three spaces ready to be filled.
Once you have on the there placed the required dice first section three times,
will be three dice in the second section. Choose die out of these three in the one
second section and move it returning the other two dice to to the third section
their respective owners. You have now fulfilled the desert task and receive
one power stone. You can now begin once more to place dice on the first section
and tackle the desert task again.
Important: The die that is placed on the third section will be devoured by the desert
and remains on the skull space of the desert territory for the rest of the game.
Example: Player Red has rolled her five dice. She places two dice with a value of
one on spaces in the first section. Since there is already one die from player Blue here,
the subtask is fulfilled. Player Red then moves one of her dice to a space in the second
section and returns the remaining placed red die to her hero board and the blue die to
player Blue, who places it on his hero board. Then Red rolls her remaining three dice again.
THE FORTRESS
n order to win a power stone at the fortress, you
must complete To do this, you three subtasks.
must place dice with the values of two, three,
nd four on the three sections of the fortress and
vercome the barriers.
Every subtask is comprised of four spaces that must be completely filled with dice
that match the numbers represented in each of the spaces.
When all four spaces of a subtask have been filled, remove the barrier tile below
(place it in the storage chest) and return the dice to their respective owners. Only
when the barrier tiles have been removed from have you all three subtasks
completed the fortress task and can retrieve the power stone.
After you’ve completed the three subtasks, the barriers will be magically
reconstructed: Place the barrier tiles back on the appropriate spaces. You can tackle
the fortress task several times in the same game.


Product specificaties

Merk: Thames & Kosmos
Categorie: Niet gecategoriseerd
Model: Roll for Adventure

Heb je hulp nodig?

Als je hulp nodig hebt met Thames & Kosmos Roll for Adventure stel dan hieronder een vraag en andere gebruikers zullen je antwoorden