Ravensburger The Castles of Burgundy Handleiding
Pagina's 16 Game
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IntroductIon
GamematerIals
If you are reading this manual for the rst time, we recommend ignoring the bold text in the margin of each page.
at text serves as a quick rules reference for those who have played before.
IntroductIoni
Players take on the roles of
dukes in 15th century Burgundy
Over the course of 5 phases,
players score victory points
through trading, farming,
building or scientic research
The player with the most victory
points at the end of the game is
the winner
For the base game:
164 hex tiles:
− 7x 8 buildings (40 beige, 16 black)
− 7x 4 livestock (20 light green, 8 black)
− 26 monasteries (20 yellow, 6 black)
− 16 castles (14 dark green, 2 black)
− 12 mines (10 gray, 2 black)
− 26 ships (20 blue, 6 black)
42 trade goods tiles (square, 7 per color)
24 silver coins
26 worker chips
12 bonus tiles (1 small and 1 large in 6 colors)
4 victory point tiles (100/200 points in each of the
4 player colors)
8 playing pieces (2 each in the 4 player colors)
9 dice (2 each in the 4 player colors, plus 1 white)
1 game board (double-sided)
16 player boards (4x duchies 1 & 2, 1 each of duchies
3-10)
4 overview boards
For the expansions:
4 additional hex tiles
6 additional duchies (11a-11f): "The Border Posts"
9 additional hex tiles: "The White Castles" (incl.
monastery tile #29)
5 additional hex tiles: "The Inns"
12 additional tiles: "The Trade Routes"
2x 4 additional duchies (12a1 & 12a2 + 12b1 & 12b2):
"The Team Game"
2 additional duchies (13a + 13b): "The Solo Game"
18 tiles:"The Shields"
t is the 15th Century in Burgundy, Central France. As an inuential
duke it is your goal to lead your estates to prosperity through strategi-
cal expansion and trade.
Roll your dice to reveal your options and nd a strategy that will lead you to
victory. Whether trading or farming, building or research, many different
paths lead to prosperity and prestige.
There are many ways to gain victory points in this building game. Choose
your strategy wisely! Thanks to the many different duchies, the game offers
a lot of variation and remains challenging even for experienced players, since
no two games play out alike.
The winner is the player with the most victory points at the end of the
game.
e classic strategy game about planning, trading, and building

23
Game setup
Lay the game board in the middle of the table.
e 4-player side shows:
"Victory point table"
5 "phase spaces" (A-E)
5 "Game round spaces"
6 numbered "depots" (1-6), each with four color-
ed hex tile spaces and 1 large space for goods tiles
1 central "black depot"
1 "bridge" (= turn order track)
6 bonus tile spaces
1 victory point track (0-100)
Place the 24 silver coins and 26 worker chips as well as the white die next to
the game board.
Divide the 164 hex tiles by the color of their backs and place them in face-down
piles (where possible) next to the game board.
Shue the 42 goods tiles (square tiles) face down. en divide them into 5
face-down stacks, each consisting of 5 tiles. Place one stack each on one of the
5 phase spaces lettered A through E on the game board. Set aside the remaining
17 tiles in a face-down pile.
Place the 12 bonus tiles on their corresponding spaces on the game board (big
tiles stacked on top of small ones).
Each player chooses a color and takes:
- Either a Number 1 or a Number 2 player board, (all players start with the same
number board; for more info about duchies 3-10, see page 16); place it in front of
you.
- 1 castle (= dark green hex tile); place it on the dark green number 6 center hex
space of your no. 1 (or no. 2) player board.
- 3 random goods tiles
from the 17 remaining goods tiles; place them face up
on the goods storage spaces in the bottom right of your player board. Stack any
same color goods tiles on top of each other.
(Put any remaining goods tiles back
into the box, they won't be needed for this game.)
- 1 overview board; place it adjacent to the bottom edge of your player board.
e overview board illustrates the benets of placing specic tiles and the
amount of victory points you score when completing an area.
- 2 dice in the color of your choice.
- 2 playing pieces; place one of them on the start space of the victory point track
(0/100) on the game board.
- 1 silver coin; place it on the corresponding space in the top right of your player
board.
- 1 victory point tile (double-sided, 100/200) placed next to your player board.
Place the 24 silver coins, 26 worker
chips, 164 face down hex tiles
(sorted by color), and the white die
next to the game board
Place 5x 5 face-down stacks of
goods tiles on the phase spaces A-E
Place 2x 6 bonus tiles onto the
corresponding spaces on the game
board
Each player receives:
- 1 player board
- 1 starting castle
- 3 random goods tiles
- 2 dice of their chosen color
- 1 playing piece (victory points)
- 1 playing piece (turn order)
- 1 victory point tile
- 1 silver coin
- 1-4 workers (for 1
st
to 4
th
player)
(Before playing for the rst time, carefully remove all tiles from the punch-out boards.)
e back side shows the game board for the 2- and 3-player game. e only dierence is the number of hex tiles per
depot, including the black depot. See page 11 for more details.

23
playInG the Game
Roll a die to determine the starting player (highest result wins). at player
receives 1 worker and places it on the corresponding space in the top right of their
player board. e next player in clockwise turn order receives 2 workers, the third
player gets 3, the fourth player gets 4.
e starting player now places his second playing piece on space 1 of the bridge
(turn order track) in the top right of the game board. e other players stack their
playing pieces underneath in turn order (last player is on the bottom).
e starting player gets the white die.
e game consists of 5 phases, lettered A to E. Each phase consists of 5 rounds.
Before each phase
At the beginning of each phase, do the following:
- Remove any hex tiles that are still on the game board and put them
back into the game box. (Skip this step at the beginning of phase A.)
(Note: Don’t remove any goods from the depots!
)
- One by one, replenish the hex spaces of the six numbered depots from the face-
down supply with random hex tiles of the corresponding color. Turn them face
up.
- Replenish the eight spaces of the central black depot with random hex tiles with
black backs.
- Take the stack of 5 goods from the current phase space and place them face up
on the 5 "square round spaces".
Determine the starting player and
distribute 1 to 4 workers in clock-
wise order
Place playing pieces on bridge in
turn order
Starting player receives white die
PlayIng the game
At the beginning of each phase:
-
remove all hex tiles from the game
board
- don’t remove goods from depots
- replenish hex tiles from the supply
- replenish goods on the 5 round
spaces
(4 players)
A D
A size 3 river
A size 1 pasture
A size 3 town
Sold goods storage space
Hex tile storage space ("key
spaces")
Your duchy is comprised of 37 hex spaces that are divided into regions of dier-
ent colors (e.g. pastures (light green), rivers (blue), towns (beige), etc.)
Duchy numbers (the game contains 4 each of duchies 1 and 2,
plus 1 each of duchies 3-10)
ree storage spaces for goods tiles
Used die storage space
Space for the silver coins
Space for the worker chips
Product specificaties
| Merk: | Ravensburger |
| Categorie: | Game |
| Model: | The Castles of Burgundy |
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