White Goblin Games Khora Handleiding


Lees hieronder de 📖 handleiding in het Nederlandse voor White Goblin Games Khora (16 pagina's) in de categorie Spelletjes. Deze handleiding was nuttig voor 25 personen en werd door 2 gebruikers gemiddeld met 4.5 sterren beoordeeld

Pagina 1/16
In the Agora, rumors pass from one citizen to another, exclamations of surprise sprinkling In the Agora, rumors pass from one citizen to another, exclamations of surprise sprinkling
the drone of the crowd. The clamor grows louder, making it harder to hear each other.the drone of the crowd. The clamor grows louder, making it harder to hear each other.
“Sparta? Ha! Sparta is helpless against us. Let them come! Beware of Corinth instead! “Sparta? Ha! Sparta is helpless against us. Let them come! Beware of Corinth instead!
They are opening up new commercial routes in the East! We must act.”They are opening up new commercial routes in the East! We must act.”
“If only we hadn’t spent all of the taxes we collected, our City would be more prosperous!”“If only we hadn’t spent all of the taxes we collected, our City would be more prosperous!”
“Before heading to war, we should consider building more! The Temple of Zeus is in disrepair.”“Before heading to war, we should consider building more! The Temple of Zeus is in disrepair.”
With an attentive ear, you listen to the debates of your people. With an attentive ear, you listen to the debates of your people.
Your City is on the rise. What will you decide?Your City is on the rise. What will you decide?
RULEBOOK
OVERVIEW AND GOAL OF THE GAME
In KhĂ´ra, each player is the head of a blossoming city-state In KhĂ´ra, each player is the head of a blossoming city-state
in Ancient Greece.in Ancient Greece.
On your turn, you must take 2 of the following 7 Actions: On your turn, you must take 2 of the following 7 Actions:
Philosophy, Legislation, Culture, Trade, Military, Politics, or Philosophy, Legislation, Culture, Trade, Military, Politics, or
Development. Choose Actions that align with your strategy, Development. Choose Actions that align with your strategy,
but which also work with your dice roll.but which also work with your dice roll.
You will need to adapt your strategy constantly and strengthen You will need to adapt your strategy constantly and strengthen
your Actions by moving your markers up on your Economy, your Actions by moving your markers up on your Economy,
Culture, and Military Tracks.Culture, and Military Tracks.
Move up on the Taxes Track to collect highly sought-after Move up on the Taxes Track to collect highly sought-after
Drachmas, the Troop Track to Explore and gather Knowledge Drachmas, the Troop Track to Explore and gather Knowledge
tokens, and the Glory Track to capitalize on your Knowledge.tokens, and the Glory Track to capitalize on your Knowledge.
Unlock Achievements and, above all, make sure you have the Unlock Achievements and, above all, make sure you have the
most points at the end of the 9most points at the end of the 9thth Round to be crowned with Round to be crowned with
the laurels of victory!the laurels of victory!
AA One One City boardCity board, placed in front of you., placed in front of you.
Your City board has four zones: a space for your City tile on Your City board has four zones: a space for your City tile on
the left, three Progress Tracks (Economy the left, three Progress Tracks (Economy , Culture , Culture , and , and
Military Military ) running from 1 to 7 in the middle, an overview of ) running from 1 to 7 in the middle, an overview of
the different phases for each Round on the right, and an outline the different phases for each Round on the right, and an outline
of the three possible uses for Philosophy tokens at the bottom.of the three possible uses for Philosophy tokens at the bottom.
BB One One City tileCity tile chosen randomly from the 7 tiles available: chosen randomly from the 7 tiles available:
place it in the zone on the left side of your City board.place it in the zone on the left side of your City board.
Each City tile has an illustration above the 4 Developments. Each City tile has an illustration above the 4 Developments.
Next to each Development is a hole that ts a wooden marker Next to each Development is a hole that ts a wooden marker
to track your Developments as you unlock them.to track your Developments as you unlock them.
CC Wooden markersWooden markers,, Achievement tokens Achievement tokens,,
a Victory Point tilea Victory Point tile, and, and dice dice of of your color: your color:
place yourplace your ,, ,, and and markers in the level 1 spaces. markers in the level 1 spaces.
Place your Development marker next to the bottom Place your Development marker next to the bottom
Development on your City tile. Development on your City tile.
Place one of your dice in the empty space below yourPlace one of your dice in the empty space below your Track. Track.
Keep your Keep your Achievement tokens Achievement tokens andand Victory Point Victory Point
tiletile in front of you for now.in front of you for now.
You will use these markers on the Tracks on the central board You will use these markers on the Tracks on the central board
and your City board and to indicate Achievements you’ve and your City board and to indicate Achievements you’ve
unlocked. unlocked.
Each player starts with 2 dice and can obtain a 3Each player starts with 2 dice and can obtain a 3rdrd one during one during
the game. Dice let you take Actions. Your 3the game. Dice let you take Actions. Your 3rdrd die starts on the die starts on the
space below your Progress Track.space below your Progress Track.
Your Economy Track lets you gain Drachmas when you take Your Economy Track lets you gain Drachmas when you take
a Trade Action. Moving up this Track gives you Citizens or a Trade Action. Moving up this Track gives you Citizens or
Victory Points.Victory Points.
Your Culture Track lets you gain Victory Points when you take a Your Culture Track lets you gain Victory Points when you take a
Culture Action. Moving up this Track gives you Taxes or your 3Culture Action. Moving up this Track gives you Taxes or your 3
rdrd
die. die.
Your Military Track lets you gain Troops when you take a Your Military Track lets you gain Troops when you take a
Military Action. Moving up this Track gives you Glory.Military Action. Moving up this Track gives you Glory.
DD 7 Action tiles7 Action tiles in your color, placed in front of you. in your color, placed in front of you.
Action tiles are numbered from 0 to 6. You can apply the effects Action tiles are numbered from 0 to 6. You can apply the effects
described on them during the Action Phase.described on them during the Action Phase.
EACH PLAYER CHOOSES A COLOR AND TAKES
THE CORRESPONDING COMPONENTS:
I
Military
4
Gain
equal to your level.
Then you may take 1 Explore Action.
Trade
3
Gain 1 more than your level.
Then you may buy 1 for 5 .
Culture
2
Gain equal to your level.
Legislation
Gain 3 . Then draw the top 2
from the Politics deck. Choose one to
add to your hand. Put the other at the
bottom of the deck.
Philosophy
0
Gain 1 .
BB
COMPONENTS AND SETUP
AA
CCCC
CC
DD
22
EE
55 Politics cardsPolitics cards ( ( )): shufe all of the Politics cards and deal : shufe all of the Politics cards and deal
each player 5 random cards, face down. Then everyone each player 5 random cards, face down. Then everyone draftsdrafts
their hands of cards (see the box to the right). Make a face-down their hands of cards (see the box to the right). Make a face-down
deck next to the central board with the remaining cards.deck next to the central board with the remaining cards.
There are three types of Politics cards: yellow cards have an There are three types of Politics cards: yellow cards have an
immediate effect immediate effect
Archives
Gain 3 .
2
, purple cards have a continuous effect , purple cards have a continuous effect
The cost of is reduced
from 5 to 3 when you
take a Trade Action.
Corinthian Columns
D3
,,
and red cards have an end-game effect and red cards have an end-game effect
At the end of the game,
gain 1 for every
2 you have.
Bank
. They each have a title, . They each have a title,
effect, and sometimes a cost you must pay and/or a requirement you effect, and sometimes a cost you must pay and/or a requirement you
must fulll in order to play it.must fulll in order to play it.
FF 44 DrachmasDrachmas ( ( ). ).
Make a reserve with the remaining Make a reserve with the remaining
Drachma tokens where everyone can Drachma tokens where everyone can
reach them. At any point during the reach them. At any point during the
game, you can exchange 5 value-1 game, you can exchange 5 value-1
coins for 1 value-5 coin or vice versa.coins for 1 value-5 coin or vice versa.
are used to pay the costs for some are used to pay the costs for some
Politics cards and Development Actions, Politics cards and Development Actions,
or to move up on a Track during the or to move up on a Track during the
Progress Phase.Progress Phase.
At the end of the game,
gain 1 for each
(Major and Minor) you have.
Hall of Statues
2
Gain 2 when you
take a Trade Action.
Foreign Supplies
D3
2
Greek Fire
Gain 4 .
Gain 4 when you take
a Development Action.
Oracle
D
6
3
Development
6
Unlock the next Development
on your City tile.
Politics
5
Play one Politics card
from your hand.
Military
4
Gain equal to your
level.
Then you may take 1
Explore Action.
DRAFTING CARDS
All players simultaneously choose one card from their hand, All players simultaneously choose one card from their hand,
place it face down in front of them, then pass the remaining place it face down in front of them, then pass the remaining
cards to the player on their left. Follow these steps with the cards to the player on their left. Follow these steps with the
new cards you received until you receive only a single card, new cards you received until you receive only a single card,
which you must keep. At that point, the drafting is nished.which you must keep. At that point, the drafting is nished.
AA
CC
CCFF
EE
33


Product specificaties

Merk: White Goblin Games
Categorie: Spelletjes
Model: Khora

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