ThinkFun Laser Maze Handleiding

ThinkFun Bordspel Laser Maze

Lees hieronder de 📖 handleiding in het Nederlandse voor ThinkFun Laser Maze (3 pagina's) in de categorie Bordspel. Deze handleiding was nuttig voor 40 personen en werd door 2 gebruikers gemiddeld met 4.5 sterren beoordeeld

Pagina 1/3
Lights and mirrors may make it feel like magic, but it’s really
science and a good dose of brain power that’s needed to
direct the laser beam through this series of mind
challenging mazes. Get ready for a satisfying mental
workout as you ex your strategic thinking muscles and
ignite the targets and your mind!
OBJECT:
For each challenge, arrange the laser and specied tokens
on the grid in order to activate (light up) the indicated
number of targets.
SETUP:
Note: The rst time you play, pull the tab from the bottom
of the laser token to activate the battery.
. Select a challenge card and place it in the card slot at the top
of the game grid for easy reference.
. Set up the tokens on your grid to match the symbols
illustrated on the challenge card.
NOTE: The exact location and
orientation of some tokens will
be given. However, if the
symbol contains a question
mark, it is up to you to
gure out the orientation.
(See Symbols Key Card on page 4.)
. Select the tokens underneath the words
“ADD TO GRID” for use in this challenge.
Any remaining tokens will not be used.
. Make a mental note of the “# OF TARGETS”
identied for the challenge.
SYMBOLS KEY CARD:
The Symbols Key Card is your quick reference guide
to the symbols on the challenge cards.
If a symbol shows the outline of the token, you
must place the token in the cell indicated in the
orientation pictured on the challenge card.
If a symbol contains a question mark, you must
gure out the correct orientation.
NOTE: The Target/Mirror token has two uses and can be
represented by four dierent symbols:
These two symbols mean you must use
this token as a target. (But it may also be
used as a mirror.)
These two symbols mean you need to
determine whether to use the token as
a target, a mirror or both.
ADD TO GRID
LASE
Š 2012 ThinkFun Inc. All Rights Reserved.
MADE IN CHINA, 104 IN02.. #1004.
LASER MAZE
™
INCLUDES:
Game Grid Game Tokens  Total-
 Challenge Cards with Solutions
& Symbols Key Card
PLACE
# of
TARGET S
EXPERTEXPERT
LASER MAZE
™
5555
1
PLACE
# of
TARGETS
ADVAN CEDADVAN CED
LASER MAZE
™
3232
2
LASER MAZE
™
2121
3
ADD TO GRID
#
OF
TARGETS
BEGIN NERBEGIN NER
LASER MAZE
™
99
1
Laser - 
Target/Mirror - 
Beam Splitter - 
Double-Mirror - 
Checkpoint - 
Cell Blocker - 
LASER: Provides the laser
beam. Push the button at
the top of this token to
engage the beam.
TARGET/MIRROR:
Can be used as a target,
a mirror, or both. Only the
transparent red side of the
token is a valid target.
BEAM SPLITTER: Splits the
beam in two paths. One path
is reected 90 degrees and the
other path passes straight
through the token.
DOUBLEMIRROR:
Both sides of this token reect
the beam 90 degrees.
CHECKPOINT:
Serves as a token that the laser
beam must pass through.
CELL BLOCKER: Prevents
other tokens from being
placed in the cell which it
inhabits. This token will not
block the path of the laser.
ADD T O GRID
# OF
T ARGET S
CHAL LENGECHAL LENGE
LASER MAZE
™
1
TOKEN GUIDE:
MIRROR
TARGET
#
OF
TARGETS
MAZE
™
1
ThinkFun's si iMis on s to
I it Ygn e our Mind!ÂŽ
www.ThinkFun.com
ThinkFun® is the world’s leader in
addictively fun games that stretch and
sharpen your mind. From lighting up young
minds to creating fun for the whole family,
ThinkFun's innovative games and mobile apps
make you think while they make you smile.
LASER
MAZE
™
SYMBOLS
KEY
Š2 012 Th ink Fun I nc. MADE IN CHINA , 104. #100 4. CH0
   
INSTRUCTION
MANUAL
BEA M-BEN DIN G
LOG IC GA ME
BEA M-BEN DIN G
LOG IC GA ME
™
STEPS TO PLAY:
1. Each token is designed with a special function. Before
beginning, play with the various tokens on the grid and gain
an understanding of how they work. On page 2 you will see
a Token Guide. In addition, the Symbols Key Card can be
used as a handy reference for identifying the tokens.
2. Place the specied tokens on the game grid. As you place
each token, think carefully about how position and function
can be used to direct the laser beam(s). Take your time and
follow these simple rules:
a. The tokens shown on the grid in the challenge card
illustration must stay in their xed location. If the
symbol contains a question mark, they may be rotated,
but they can not move to a dierent cell.
b. You must place all of the tokens specied under
“ADD TO GRID”.
8 to adult
single player
ADD TO GRID
# OF
TARGETS
CHALLENGECHALLENGE
LASER MAZE
™
1
ADD TO GRID
LASER
# OF
TARGETS
AZE
3
BATTERY REPLACEMENT:
IMPORTANT: BATTERY INFORMATION
1. Always follow the instructions carefully. Use only batteries specied
and be sure to insert them correctly by matching the + and –
polarity markings.
2. Remove batteries if product is not to be played with for a long time.
3. Do not mix old batteries and new batteries, or standard (carbon-zinc)
with alkaline batteries.
4. Remove exhausted or dead batteries from the product.
5. Do not short-circuit the supply terminals.
6. Do not use rechargeable batteries.
NON-RECHARGABLE BATTERIES ARE NOT TO BE RECHARGED.
This device complies with Part
15 of the FCC Rules. Operation
is subject to the following two
conditions: ( ) this device may 1
not cause harmful interference,
and ( ) this device must accept 2
any interference received,
including interference that may
cause undesired operation.
CAUTION
CAU NTIO
LASER RADIATION
DO NOT STARE INTO BEAM
1mW MAX OUPUT at 635-670 nm
CLASS II LASER PRODUCT
This Device complies with
21CFR part 1040.10 and 1040.11
Caution-use of controls or
adjustments or performance
of procedures other than those
specied herein may result in
hazardous radiation exposure.
c. You must activate the exact number of targets specied
on the challenge card.
d. The laser must touch all of the tokens shown on the
challenge card at least once (excluding the Cell Blocker).
Incorrect:
Only 2 of the 3 required
targets are activated
Incorrect:
2 tokens are not used Correct:
All tokens are used
3. Once you think you’ve correctly arranged the tokens on
the grid, push the button on top of the laser token to
engage the beam.
4. If the correct number of targets are activated and the laser
beam touches all of the tokens on the grid (excluding the
Cell Blocker) – YOU WIN!
CHECK YOUR SOLUTION:
Remember, there is only one correct solution for each
challenge. So when you solve a challenge, ip the card over
to see if your solution matches!
ABOUT THE INVENTOR:
Laser Maze™ was invented by Luke Hooper, lead designer at
Tekspire Design. A biomedical and mechanical engineer,
Luke got started designing strategy games with his invention
of The Laser Game: KhetÂŽ. Through his work, Luke continues to
create products that integrate the latest technology into play.
He hopes Laser Maze will help achieve his goal of changing the
way people see the world through innovative play.
CHALLENGE DEVELOPMENT BY:
Wei-Hwa Huang, Tyler Somer, Luke Hooper,
and Tanya Thompson.
Incorrect:
Only 1 of the 3
“ADD TO GRID”
tokens is used
CAN ICES-3 (B)/NMB-3(B)
6 85 7


Product specificaties

Merk: ThinkFun
Categorie: Bordspel
Model: Laser Maze
Aanbevolen leeftijd (min): 8 jaar
Type verpakking: Gesloten doos
Accu/Batterij voltage: 1.5 V
Ondersteund aantal accu's/batterijen: 2
Materiaal: Cardboard, Plastic
Voorgesteld geslacht: Elk geslacht
Batterijen vereist: Ja
Geschikt voor gebruik binnen: Ja
Compatibele batterij grootte: AG13
Aanbevolen leeftijdscategorie: Volwassene & kind
Geluidseffecten ondersteund: Ja
Minimum aantal spelers: 1
Type product: Bordspel
Type batterij: AG13
Leer- en opleidingsvaardigheden: Critical thinking training, Logical thinking training
Aantal kaarten: 60 stuk(s)
Niet voor kinderen 0 - 3 jaar: Ja
Maximum aantal spelers: 1
Genre: Leren
Spelmodi: Single-player
Familiespel: Nee
Niet-competitief spel: Ja
Spelbord inclusief: Ja
Spelregels: Ja

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