ThinkFun Escape the Room Handleiding

ThinkFun Bordspel Escape the Room

Lees hieronder de 📖 handleiding in het Nederlandse voor ThinkFun Escape the Room (5 pagina's) in de categorie Bordspel. Deze handleiding was nuttig voor 16 personen en werd door 2 gebruikers gemiddeld met 4.5 sterren beoordeeld

Pagina 1/5
Mystery at the Stargazer’s ManorMystery at the Stargazer’s Manor
3 8
10
90mins
Instructions
DO NOT OPEN ANY OF THE ENVELOPES.
Read SECTION ONE before your guests arrive.
STOP STOP
• • 2
– SECTION ONE: Instructions for Hosting the Event –
What are “Escape the Room” Games?
Escape the Room games began as digital adventures and quickly turned into real-life
events all around the world. In both versions, players are locked in a room and must
uncover clues and hidden objects to ultimately escape the room. inkFun’s Escape
the Room events allow you to bring all the fun and excitement of this experience
to your very own home, WITHOUT actually locking anyone in a room, of course!
e event is designed so even the host can participate. ere’s not much to do to
prepare, just invite a few guests and be ready to have some fun as you solve puzzles
and unscramble the mystery.
Welcome
Welcome Escape the Room Host, to this new interactive mystery for groups
of three to eight. You and your guests will spend the evening as characters in a
story solving clever puzzles in order to unravel the mysterious happenings at the
Stargazer’s Manor.
In the story:
It’s 1869 and you are the recently-dismissed caretaker of the Stargazer’s
Manor. You will be inviting your friends to join a secret investigation into
the behavior of the well-known and respected astronomer in your small
seaside town. The astronomer began acting very strangely after the passing
of his wife several years ago, eventually disappearing into his estate. And
now, strange things seem to be happening outside of his home—loud
and unfamiliar noises, an unpleasant smell, smoke billowing from the
observatory. You and your friends are on a mission to nd out what is
going on at the Stargazer’s Manor. But be careful, in the end, you may be
the ones that need saving…
As the host of this event, it will be your role to invite friends, setup for the
evening, and walk your guests through the introductory part of the story. After the
introduction, you will join your friends in unraveling the story, and participate in
solving the mystery and escaping the room.
Contents
READ SECTION ONE BEFORE YOUR GUESTS ARRIVE.
DO NOT OPEN ANY OF THE ENVELOPES.
START START
• • 4
– SECTION TWO: Escape the Room Instructions –
Setup
1) Remove the ve envelopes, Scene Card 1 and the Solution Wheel from the box.
Spread them out on a table in front of you.
DO NOT OPEN THE ENVELOPES.
2) If your group is not familiar with Escape the Room-style games, read the section
“What are ‘Escape the Room’ Games” to them (see page 2).
3) (Optional) If you would like to use our online hints, establish access to the
internet with a smart phone, tablet or computer. Go to:
www.inkFun.com/EscapeeRoom and navigate to the hints for this game.
Do not look at the hints yet, simply have them ready if you need them.
4) (Optional) If you have it, turn on some period appropriate music.
5) Get out the timer or clock and be prepared to set it as follows
(but don’t start it yet!)
6) Get out the paper & pencil for taking notes.
Backstory
It has been over a year since the caretaker (your host) was dismissed by Richard
Harrison, the retired astronomer who the townsfolk all knew so well. After the
death of his wife three years ago, the astronomer began acting quite strangely—
sending away all of the help at his manor except for the caretaker and the cook,
refusing visitors, withdrawing more and more inside his observatory. And then one
day, quite suddenly, forcing the caretaker and the cook out the door as well.
As an employee at the manor for over tw
3-5 players 2 hours
6-8 players 1.5 hours
READ SECTION TWO OUT LOUD WHEN YOUR GUESTS ARRIVE.
DO NOT OPEN ANY OF THE ENVELOPES.
START START


Product specificaties

Merk: ThinkFun
Categorie: Bordspel
Model: Escape the Room
Soort: Gezelschapskaartspel
Aanbevolen leeftijd (min): 10 jaar
Materiaal: Karton
Voorgesteld geslacht: Elk geslacht
Geschikt voor gebruik binnen: Ja
Aanbevolen leeftijdscategorie: Volwassene & kind
Minimum aantal spelers: 3
Type product: Gezelschapskaartspel
Leer- en opleidingsvaardigheden: Critical thinking training, Logical thinking training
Niet voor kinderen 0 - 3 jaar: Ja
Speeltijd (max): 90 min
Maximum aantal spelers: 8
Genre: Feest
Spelmodi: Multiplayer, Team game
Familiespel: Ja
Spelbord inclusief: Ja
Spelregels: Ja

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