SpinMaster Vectron Wave Air Hogs Handleiding

SpinMaster Speelgoed Vectron Wave Air Hogs

Lees hieronder de đź“– handleiding in het Nederlandse voor SpinMaster Vectron Wave Air Hogs (4 pagina's) in de categorie Speelgoed. Deze handleiding was nuttig voor 21 personen en werd door 2 gebruikers gemiddeld met 4.5 sterren beoordeeld

Pagina 1/4
1
Contents:
1 Air Hogs®Vectron®Wave
1 Catching Stick
1 Charger
1 Instruction Guide
INSTRUCTION GUIDE
BATTERY REMOVAL AND INSTALLATION
The Air Hogs®Vectron®Wave is perfect for first-
time flyers. All you need is an open space and
6 x 1.5-V AA alkaline batteries (not included) to
take flight. Some assembly required.
ADULT SUPERVISION RECOMMENDED.
PLEASE READ THESE INSTRUCTIONS
BEFORE FLYING!
Vectron®Wave Catching Stick Charger
1. Requires 6 x 1.5-V AA alkaline batteries.
2. Open the battery door with a screwdriver.
3. If used batteries are present, remove
these batteries from the unit by pulling
up on one end of each battery.
4. Install new batteries as shown in the
polarity diagram (+/-) inside the battery
compartment.
5. Replace battery door securely.
6. Check your local laws and regulations for
correct recycling and/or battery disposal.
®
Battery Door
6 x
1.5-V AA
Alkaline
Batteries
Battery
Compartment
Attach the catching
stick to the Vectron®
Wave by pushing the
bottom of the stick into
the hole on the top of
the Vectron®Wave.
Use catching stick to
toss or catch the
Vectron™ Wave.
GETTING TO KNOW YOUR VECTRON®WAVE
CHG/OFF/ON
Switch Charge
Socket
IR Sensor
Power LED OFF ON/CHG
Switch
Power LED
Indicator
Stop ButtonIR LED
IR LED
Problems flying?
Do not return your
Air Hogs®to the store.
Call the Air Hogs®flight
training center at
1-800-622-8339
2
CHARGING YOUR VECTRON®WAVE
1. Open door in charger to access the charge cable.
2. Plug charge cable into the charge port on Vectron®Wave.
3. Set switch on Vectron®Wave to charge.
4. Set switch on charger to charge. The Power LED Indicator on the charger
will turn red and flash. When the Vectron®Wave is fully charged the Power
LED Indicator will turn orange. This may take up to 30 minutes or longer if
the Vectron®Wave is fully discharged and the charger batteries are not new.
After fully charging, you should have about 5 minutes of play time.
NOTE: For better flight performance, fully charge your Vectron®Wave
before each flight.
CHG/OFF/ON OFF ON/CHG
1
234
AFTER CHARGING IS OVER
OFF ON/CHG
12
1. Set switch on charger to “OFF”.
INDOOR USE ONLY
1. Location – Fly in a wide open room, away
from breakable items. Minimum size 13 ft wide x
13 ft long x 10 ft high.
2. Avoid flying near vents and/or fans, as these
may overpower the Vectron®Wave and make it
difficult to control.
3. Sunlight or bright lights may affect your Vectron®
Wave’s performance.
4. Avoid flying near another IR device. This may
affect your Vectron®Wave’s performance as well.
NOTE: Always get permission to fly your Vectron®Wave indoors.
2. Remove charge cable from
Vectron®Wave and store in charger.
CAUTION: Never fly near your face. Keep rotor
away from your fingers, hair, eyes and other body parts.
Always lift off from a flat surface. Never hold the Vectron®
Wave in your hand when lifting off. DO NOT launch
Vectron®Wave near people or animals. Stay away from
obstacles and electrical hazards.
13’ 13’
10’
3
HOW TO USE YOUR VECTRON®WAVE
12
4 5
CHG/OFF/ON
CHG/OFF/ON
1. Turn your Vectron®Wave “ON”. After a few seconds
the propeller will begin to spin.
CAUTION: Rotating propellers, please use care
when handling.
2. Set your Vectron®Wave on a flat surface or the ground.
NOTE: Your Vectron®Wave will go through a “Start-Up
Process” at this point. First it will rise up, then it will
slowly fall, then it will rise up again. This helps it to
memorize the power required to hover on its’ own.
After it rises the second time the process is over and
you can begin to play. NOTE: During this process do not
touch or play with your Vectron®Wave as this will make
its’ hovering ability unstable.
3. Hand Play: The Vectron®Wave will hover above your
out-stretched hand.
4. Sliding or Tossing: Hold the Vectron®Wave by the
catching stick and tip forward 10-30°. Toss or slide gently
to another player.
5. When finished playing press the stop button on the
charger to turn the propeller “OFF” then turn the power
switch on the Vectron®Wave to “OFF”.
NOTE: If the Vectron™ Wave tips over or sticks to the ceiling,
use the STOP button on the charger to stop the propeller.
After pressing the stop button on the controller, the Vectron™
Wave will slow down and settle to the ground.
TROUBLESHOOTING
Charger LED is OFF
(not flashing).
Stop button is not working.
Charger LED is flashing Red/
Green alternatively while
charging Vectron®Wave.
1. Charger may be in sleep mode
(enters sleep mode after about
2 minutes of inactivity).
2. The batteries in the charger are drained.
1. Vectron®Wave is out of range.
2. Charger is in sleep mode.
1. Error while charging.
1. Turn charger OFF then ON again.
2. Install new batteries in charger.
1. Move charger closer to the
Vectron®Wave.
2. Turn charger OFF then ON again
or press stop button again.
1. Check that the connection between
the charger and the Vectron®Wave
is not broken, if it is reconnect.
PROBLEM SOLUTIONCAUSE
3
Beginning of
“Start-Up
Process”
Finished,
Ready to
Play


Product specificaties

Merk: SpinMaster
Categorie: Speelgoed
Model: Vectron Wave Air Hogs

Heb je hulp nodig?

Als je hulp nodig hebt met SpinMaster Vectron Wave Air Hogs stel dan hieronder een vraag en andere gebruikers zullen je antwoorden




Handleiding Speelgoed SpinMaster

Handleiding Speelgoed

Nieuwste handleidingen voor Speelgoed