Ganz ZN1A-BP3500 Handleiding

Ganz Bewakingscamera ZN1A-BP3500

Bekijk gratis de handleiding van Ganz ZN1A-BP3500 (94 pagina’s), behorend tot de categorie Bewakingscamera. Deze gids werd als nuttig beoordeeld door 53 mensen en kreeg gemiddeld 4.7 sterren uit 27 reviews. Heb je een vraag over Ganz ZN1A-BP3500 of wil je andere gebruikers van dit product iets vragen? Stel een vraag

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User Guide
Wednesday, July 05, 2017
© CBC AMERICAS, Corp.
CORP HQ +1 (919) 230-8700 | WEST COAST +1 (310) 222-8600 | MEXICO +52 (55) 5280 4660
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Table of Contents
Chapter 1 ........................................................................................................................... 7
Chapter 2 ........................................................................................................................... 8
2.1 Fundamentals .................................................................................................................... 8
2.2 User Credenals ................................................................................................................ 8
2.3 Advanced Topics ................................................................................................................ 8
Chapter 3 ........................................................................................................................... 9
3.1 Next Steps .......................................................................................................................... 9
Chapter 4 ......................................................................................................................... 10
4.1 Interacve User Guide ..................................................................................................... 10
4.2 Home Page ......................................................................................................................11
4.3 Context Menu .................................................................................................................. 11
4.4 Shortcuts ..........................................................................................................................12
4.5 Next Steps ........................................................................................................................ 12
5.1 Steps to Acvate Addional Funconality ...................................................................... 13
5.2 More Informaon ............................................................................................................ 13
Chapter 6 ......................................................................................................................... 14
6.1 Supported Inputs and Outputs ........................................................................................ 14
6.1.1 Inputs ........................................................................................................................14
6.1.2 Outputs ..................................................................................................................... 14
6.2 Adding an Input ............................................................................................................... 15
6.2.1 Common Properes ................................................................................................. 15
6.2.2 File Input ...................................................................................................................15
6.2.3 RTSP Input ................................................................................................................ 16
6.2.4 URI Input ..................................................................................................................16
6.2.5 Milestone XProtect VMS Input ................................................................................. 17
6.3 Adding an Output ............................................................................................................ 17
6.3.1 HTTP Output ............................................................................................................. 18
6.3.2 TCP Output ............................................................................................................... 19
6.3.3 Email Output ............................................................................................................ 19
6.3.3.1 Custom Templates ................................................................................................ 21
6.3.3.2 Snapshot Size Lookup Table ................................................................................. 21
6.3.4 Milestone XProtect Event Server Output ................................................................. 21
6.3.5 Digital Output ........................................................................................................... 22
6.4 Next Steps ........................................................................................................................ 22
Chapter 7 ......................................................................................................................... 23
7.1 Digital IO Device Conguraon ....................................................................................... 23
7.1.1 Digital Outputs .........................................................................................................24
7.2 Digital IO Connecons ..................................................................................................... 24
7.3 Logical Digital IO .............................................................................................................. 24
7.4 Assigning Digital IO to a Channel ..................................................................................... 24
Chapter 8 ......................................................................................................................... 25
8.1 Adding a Channel ............................................................................................................. 25
8.2 Changing the License Assigned to the Channel ............................................................... 25
8.3 Adding Inputs and Outputs to a Channel ........................................................................ 26
8.4 Deleng a Channel ..........................................................................................................26
8.5 Viewing Channels ............................................................................................................26
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8.6 Next Steps ........................................................................................................................ 26
9.1 Adding a Zone .................................................................................................................. 27
9.2 The Context Menu ........................................................................................................... 27
9.3 Posioning Zones ............................................................................................................28
9.4 Zone Specic Sengs ...................................................................................................... 28
9.5 Deleng a Zone ................................................................................................................ 28
9.6 Next Steps ........................................................................................................................ 28
10.1 Adding a Rule ............................................................................................................... 29
10.2 General Concepts ......................................................................................................... 30
10.2.1 Object Display ..........................................................................................................30
10.2.2 Object Trails .............................................................................................................30
10.2.3 Trail Importance ....................................................................................................... 31
10.3 Rule Types .................................................................................................................... 31
10.3.1 Presence ................................................................................................................... 31
10.3.2 Direcon ................................................................................................................... 32
10.3.3 Dwell ......................................................................................................................... 32
10.3.4 Stopped .................................................................................................................... 33
10.3.5 Enter and Exit ........................................................................................................... 33
10.3.6 Appear and Disappear .............................................................................................. 34
10.3.7 Speed ........................................................................................................................ 34
10.3.8 Tailgang .................................................................................................................. 34
10.3.9 Object Classicaon Filter ........................................................................................ 36
10.3.10 Counng Line ........................................................................................................ 36
10.3.10.1 Enabling the Counng Line ............................................................................... 37
10.3.10.2 Assigning Counters to Counng Lines ............................................................... 38
10.3.10.3 Calibrang the Counng Line ............................................................................38
10.3.10.4 Counng Line Calibraon Feedback . ................................................................ 39
10.3.10.5 Shadow Filter .................................................................................................... 39
10.4 Next Steps ................................................................................................................39
11.1 Adding a Counters ........................................................................................................40
11.2 Posioning Counters .................................................................................................... 40
11.3 Counter Specic sengs .............................................................................................41
11.3.1 Counter Source Types .............................................................................................. 41
11.4 Next Steps .................................................................................................................... 41
12.1 Enabling Calibraon ..................................................................................................... 42
12.2 Calibraon Controls ..................................................................................................... 42
12.2.1 3D Graphics Overlay ................................................................................................. 42
12.2.2 Mouse Controls ........................................................................................................ 43
12.2.3 Control Panel Items .................................................................................................. 43
12.2.4 Context Menu Items ................................................................................................. 43
12.3 Calibrang a Channel ................................................................................................... 44
12.3.1 Step 1: Find People in the Scene .............................................................................. 44
12.3.2 Step 2: Enter the Camera Vercal Field of View ...................................................... 44
12.3.3 Step 3: Enter the Camera Height .............................................................................45
12.3.4 Step 4: Adjust the Tilt Angle and Camera Height ..................................................... 45
12.3.5 ep 5: Verify the Setup St ...........................................................................................45
12.4 Advanced Calibraon Parameters ............................................................................... 46
12.5 Next Steps .................................................................................................................... 46
Chapter 13 ....................................................................................................................... 47
13.1 Object Classicaon ..................................................................................................... 47
13.2 Next Steps .................................................................................................................... 47


Product specificaties

Merk: Ganz
Categorie: Bewakingscamera
Model: ZN1A-BP3500

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