Amigo Eye Sea Handleiding

Amigo Kaartspel Eye Sea

Lees hieronder de 📖 handleiding in het Nederlandse voor Amigo Eye Sea (4 pagina's) in de categorie Kaartspel. Deze handleiding was nuttig voor 45 personen en werd door 2 gebruikers gemiddeld met 4.5 sterren beoordeeld

Pagina 1/4
If you’d like to learn to play by watching a short video instead of
reading these rules, please visit www.amigo.games/game/eyesea.
To collect the most cards; players collect cards when they connect
two cards on the table to form a recognized combination of words.
AGES
10+ 15
MINUTES
2-10
PLAYERS
INSTRUCTIONS INVENTED BY HAIM SHAFIR
ILLUSTRATIONS BY MARINA ZLOCHIN
• 120 Picture Cards
• Instructions
Shufe all 120 cards and place nine of them face-up in the middle of
the table, in a three-by-three grid, so all players can see them. The
remaining cards make up the draw pile.
Example of a
starting set up:
CONTENTS
OBJECT OF THE GAME
SET UP
1
MAKING COMBINATIONS: You can use anything going through
your head while looking at the pictures to combine two cards.
For example, you can combine two pictures to make a compound
word, a turn of speech, a metaphor, a movie title, a feeling, a
song lyric, a famous quotation—any combination of words that
the other players recognize as familiar.
Time is Money
Birthday Surprise Party
STARTING PLAY: As soon as the nine cards are on the table, the
game begins. All players play at the same time, trying to combine
any two of the face-up cards to form a recognized grouping of
words. Players may not combine more or less than two cards.
1.
2.
PROPERTIES: You may also use properties of the objects in the
picture, or one part of a picture:
3.
Hard Work Black Market
PLAYING THE GAME
Favorite Food
2
COLLECTING CARDS: When you make a combination, say it
aloud and point to the two cards you‘ve connected. If the other
players agree with your connection, take the two cards. Then,
place the top two cards from the draw pile face-up to replace the
cards you collected so there are nine cards on the table again.
Play continues immediately.
4.
UNRECOGNIZED COMBINATIONS: If one or more of the other
players say they don’t recognize the combination you made
and you can‘t convince them, leave the cards on the table. Play
continues. If no player can nd a connection between two cards,
you and the other players may agree to add cards from the draw
pile, three at a time, face-up to the nine cards already on the
table. Play continues until one player nds a combination that
players recognize.
5.
The game ends when the draw pile and all cards on the table have
been collected, or if there are no cards left in the draw pile and all
players agree that they can’t make a combination from the face-up
cards remaining on the table. The player(s) with the most cards win(s).
Our brains tend to associate one word with a picture or object very
quickly. However, if you look beyond that rst word and seek out
other meanings, you will quickly discover many possibilities.
The cage doesn‘t just stand for a “birdcage,” it can
also mean “freedom” or “jail.”
The ladder could mean “up,” “down,” or
“climbing,” among many other things!
WINNING THE GAME
SOME HINTS ABOUT CONNECTIONS
3


Product specificaties

Merk: Amigo
Categorie: Kaartspel
Model: Eye Sea
Aanbevolen leeftijd (min): 10 jaar
Aanbevolen leeftijdscategorie: Volwassene & kind
Minimum aantal spelers: 2
Aantal kaarten: 120 stuk(s)
Niet voor kinderen 0 - 3 jaar: Ja
Speeltijd (max): 15 min
Maximum aantal spelers: 10
Familiespel: Ja

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