Thames & Kosmos Smugglers Handleiding


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Pagina 1/8
Klaus and Benjamin Teuber
Potato Charleys infamous smuggling gang is seeking new
members. It doesnt take long for the first contenders to arrive
— but who is skilled enough to become a worthy member of the
gang? To decide on this matter, big boss Charley himself stages
a smuggling contest. It consists of two parts. First, the aspiring
smugglers must try to get a piece of contraband that is hidden
inside a potato sack of the largest possible size to pass through
have a good chance of inspecting the potato sack belonging to
another contender whose potato sack is smaller or a potato sack
that shamefully got stuck in the hole in the fence. As a reward,
smuggle tokens depicting sweet treats or sour treats are given.
But also stink bombs are awarded and can cause a few surprises.
The first player to have collected a certain number of
smuggle tokens wins. To win, you need to collect either:
7 smuggle tokens depicting sweet treats, or ...
• 7 smuggle tokens depicting sour treats, or ...
• at least 5 smuggle tokens depicting sweet treats and at least 5
depicting sour treats.
Game Concept and Objective
For 2-4 Players, Ages 8 Years and Up
Let’s see if you
can pass my test. You must
take your sack of contraband
and slip through this hole.
Stop! Not so fast! Before you close your sack, you must hide a sweet
treat or a sour treat inside. But do it secretly, if you please! After all,
you want to be smugglers, right?
The bigger the sack, the better. But watch out! If you don’t
get through the hole, you must scrub the junk room with a
toothbrush.
Sooo… you amateurs really want to join my gang?
Well then show me how good you are.
Cuz I only want the best!
At the end of the test, those of you who have smuggled enough sweet
treats or sour treats will become new members of my gang. Got it?
Stop that, you
knucklehead! Those are for
smuggling, not eating!
And…
Here we go!
2
Preparation
Before your first game, carefully remove all parts from the three
die-cut sheets. Assemble the scale by sliding the board of the scale
through the slot of the scale base until reaching the marking in the
center of the board so that the scale is balanced.
Each player chooses a bag
with modeling putty and a
privacy screen of the same
color as the modeling putty.
Each player receives 3 pieces of contraband (1
yellow, 1 red, and 1 purple) and places them behind
his or her privacy screen. The privacy screen should
be placed in such a way that none of the opponents
can see what’s behind it. Fold the upper flaps slightly
downward and the lateral flaps slightly inward.
• Place the rolling track in the center of the table.
Put the smuggling aid into the corresponding depression in
the upper part of the rolling track so that the arrows point to
the right when viewed from the front.
Insert the training fence into position in the lower part of
the rolling track as shown, so that the symbols on the outer
left and right fence posts coincide with the symbols on the
smuggling aid when viewed from the front.
Place the in front of the rolling track. Three game board
rooms are depicted on the game map: the junk room, the bar,
and the bosss office.
Position the in the unoccupied corner of the bosss office. scale
Insert the into the slot boss behind the circle in the center of
the smuggling aid.
Place the smuggle tokens, the hourglass, and the die beside
the game board.
Each player takes 1 smuggle token. The oldest player takes any
1 of the sweet treats (red background), then the next player in a
clockwise direction takes any 1 sour treat (yellow background).
A third player would take any 1 sweet treat and a fourth player
any 1 sour treat. Each player places their token in front of their
privacy screen so that all players can see this token.
Note: It doesn’t matter which sweet or sour tokens you take at the
beginning of the game or anytime later in the game. All sweet tokens
count the same toward winning. All sour tokens count the same
toward winning. But it’s nice to have the choice, isn’t it?
Handling the Modeling Putty
The intelligent modeling putty knows your needs! It is odorless and non-greasy. No residues will stick to your hands, and it will never
dry out. But watch out: If made into a sphere, it can dart away like a bouncy ball. Should small pieces detach themselves from the
modeling putty, you can use the remaining modeling putty of the same color to simply collect the pieces. Notes on the handling of
the modeling putty can be found in the corresponding sections of the game rules.
Please note: Like chewing gum, modeling putty that comes in prolonged contact with textiles is very difficult to remove.
Game Components
See last page of this rule booklet.
JUNK
ROOM
BAR
BOSS‘S OFFICE
3


Product specificaties

Merk: Thames & Kosmos
Categorie: Niet gecategoriseerd
Model: Smugglers

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