Thames & Kosmos Monster Trap Handleiding


Bekijk gratis de handleiding van Thames & Kosmos Monster Trap (4 pagina’s), behorend tot de categorie Niet gecategoriseerd. Deze gids werd als nuttig beoordeeld door 4 mensen en kreeg gemiddeld 4.6 sterren uit 2.5 reviews. Heb je een vraag over Thames & Kosmos Monster Trap of wil je andere gebruikers van dit product iets vragen? Stel een vraag

Pagina 1/4
Game Rules
Whats going on here?
The monsters are loose again!!!
Well, that’s actually not a bad thing — they make living in this mansion really fun! But
right now, Grandma Frieda is standing outside the front door and she is terribly frightened of
monsters. You must catch all the monsters and hide them from Grandma before she sees them!
The monster cards show which monster must be captured next. Use the sliders to push the
monster as quickly as possible to the middle of the mansion and into the monster trap! You will
Whoever has pushed the most monsters into the trap by the end of the game and collected the
most monster cards is the best monster catcher — and wins the game.
For 2 to 4 players
Ages 6 and up
You will find the game setup information on the next page.
Authors: Inka and Markus Brand
Illustration: Michael Menzel
Design: Fine Tuning, Michaela Kienle
Editor: Sandra Dochtermann
Additional Art: Dan Freitas
English Edition Editing: Camille Duhamel, Ted McGuire
Little Vanilla
Ukulele Larry
Bella Mozzarella
Willie von Chili
Professor Munchie
Rita Ruby
Papa Pepe
Franky
Five Eyes
Mac Hammer
Just Gus
Johnnie Rocker
Cuddly
Carl
© 2011 Franckh-Kosmos Verlags-GmbH & Co. KG
Pfizerstr. 5-7, D-70184 Stuttgart, Germany. Phone:
+49 711 2191-0; Web: kosmos.de
© 2016 Thames & Kosmos, LLC, Providence, RI, USA
Thames & Kosmos® is a registered trademark of
Thames & Kosmos, LLC. All rights reserved.
Printed in Germany / Imprimé en Allemagne
Distributed in North America by Thames & Kosmos,
LLC. Providence, RI 02903
Phone: 800-587-2872; Web: thamesandkosmos.com
Distributed in United Kingdom by Thames & Kosmos
UK, LP. Goudhurst, Kent TN17 2QZ
Phone: 01580 212000; Web: thamesandkosmos.co.uk
ON YOUR MONSTER
,
GET SET
,
GO!
The 3- and 4-player versions of this game are played in teams, proceeding
clockwise. Rules for the 2-player version can be found on page 4.
Each player plays on two teams of two: one team with the player to the left and one with the
player to the right. The and the player on his or her start as the oldest player left first team.
The following example shows how the teams are formed.
When it is your team’s turn, you must decide who is responsible for which pair of sliders on
each side of the mansion: One player controls the vertical sliders, while the other player controls
the horizontal sliders. See the example below. Put the mansion between both of you so that each
player can reach both of the sliders.
The other players are responsible for the hourglass timer.
They call out “On your monster, get set, go!“ and flip the hourglass over ...
Now it is up to you to capture as many monsters as possible before
the sand in the hourglass runs out!
1. Bring the sliders into their starting positions.
In order to capture a new monster, the sliders
must always be in the starting positions on
the edges of the box! Only then can
you reach all the monsters and push them
in all directions.
2. Reveal a monster card.
Reveal the top card from the deck of monster cards — this is the monster you
are looking for. Quickly find where the monster token is on the game board!
3. Move the sacked monster into the monster trap.
Place the sacked monster on the token of the monster that you are looking for.
From now on you are only allowed to move the sacked monster piece using the
sliders — you cannot touch it
!
Move the monster as fast as you can through the corridors until it falls into
the trap in the center of the board! To do this, use your left and right sliders.
Communicate with your teammate. Say who pushes when and in which direction!
2
Red Player
Example:
Yellow
Player
Second Team
Yellow Player
+
Purple Player
(left neighbor)
Third Team
Purple Player
+
Orange Player
(left neighbor)
First Team
Red Player
+
Yellow Player
(left neighbor)
(oldest player)
Orange Player
+
Red Player
(left neighbor)
Fourth Team
Example for 4 players:
END OF GAME
Note! What happens if the sacked monster falls over or leaves the maze?
You have pushed the monster too hard and it has escaped! You have to place the sacked
monster piece back on the token of the monster you are looking for and then push it back into
the monster trap.
Tip for the other players: Watch the players whose turn it is carefully to make sure that
the sacked monster is moving properly. If it falls over or leaves the maze, then you can
shout, “Escape!”
4. Place the monster card on the tray.
If you have pushed the monster into the monster trap, then
quickly place the monster card on your team’s discard pile
.
5. Catching the next monster:
If the hourglass has not run out, you can still try to catch
the next monster as described in steps 1 though 4. The
monsters can also escape from the monster trap again
and again, so you may have to trap the same monster
several times.
END OF ROUND
When the hourglass runs out, the other players shout, ”Monster Trap!“
You must stop moving the sliders immediately. If the last monster has not been pushed
into the trap, then you cannot place the monster card on your discard pile.
Instead, place the card face up next to the monster deck.
Now throw one of your eye tokens into the monster trap!
This ends the round for your team.
NOW IT IS THE NEXT TEAM’S TURN ...
The next team (in the example on page 2, it is the yellow and purple players’ turn) now places the mansion
between them
. The other players take the hourglass, shout “On your monster, get set, go!” ... and
flip the hourglass over. Now the new team tries to catch as many monsters as possible.
After each team has taken its turn, the first team plays again and so on.
If the deck of monster cards is used up, shuffle all the face up cards that were placed next to
the deck and continue to play with the new deck.
After 12 rounds, when all the eye tokens are in the monster trap, the game ends. Each team
counts the collected monster cards on its common discard pile.
First, the team that collected the most monster cards is named the Top Monster-Catching
Team.
3


Product specificaties

Merk: Thames & Kosmos
Categorie: Niet gecategoriseerd
Model: Monster Trap

Heb je hulp nodig?

Als je hulp nodig hebt met Thames & Kosmos Monster Trap stel dan hieronder een vraag en andere gebruikers zullen je antwoorden




Handleiding Niet gecategoriseerd Thames & Kosmos

Handleiding Niet gecategoriseerd

Nieuwste handleidingen voor Niet gecategoriseerd