Thames & Kosmos A Column of Fire Handleiding


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Loch Leven
1
England, 1558. The venerable Kingsbridge Cathedral watches over a city torn by religious hatred. Half of Europe is
deeply divided by conict between Catholics and Protestants. England, France, Spain, and the Netherlands are all vying
for power and resources. In this politically unstable environment, players compete to increase their inuence by aligning
with members of prominent families. They form alliances with dignitaries across Europe and set up trading houses to sell
their goods. The religious power struggles in these countries are incessant, and those who sympathize with the losing
religion are occasionally driven out of a country. Who will best exploit the changing religious attitudes in each country
to gain control?
Game Materials
The object of the game is to earn as many victory points as possible. The game ends as soon as a player reaches 50
victory points on the victory point track. The player who is furthest ahead on the track by the end of the game wins
the game. Players gain victory points primarily by selling goods and being a member of the winning religion in times
of religious conict.
For 2
4 Players, Ages 12 and Up
52 Character cards
4 Summary cards
16 Event cards
4 Religion cards
Back of cards
4 Loch Leven cards1 Game board
80 Playing cards:
2 Torches
(each assembled from
2 pieces)
14 x Book 14 x Ore 14 x Cloth 14 x Wine
16 Protection tiles
28 Advantage tiles
4 Cross
token
24 Dice (4 x black, white, blue, brown, orange, and purple)30 Religion stones (wooden)
(10 x purple, gray, and natural)
1 Starting player marker
4 Action disks in player colors
(1 x yellow, light blue, green, and red)
16 Trading houses in player colors
(4 x yellow, light blue, green, and red)
4 Victory point disks in player colors
(1 x yellow, light blue, green, and red)
56 Goods tiles:
Protestant
2
Game Prepar ation
Before beginning the rst game, carefully punch out all of the
tiles from the cardboard holders. Assemble the torches by
connecting their two pieces.
The game now will be explained for four players. The specic
features of games with two or three players are explained on
page 10 and do not need to be read yet.
Place the game board in the middle of the table. The board
shows four countries: England, France, the Netherlands, and
Spain, symbolized by major cities in the novel. Separate the
goods tiles according to type (book, ore, cloth, and wine)
and place them next to the game board.
Separate the into piles according to their religion stones
three respective colors:
Each player chooses a color and receives four trading
houses, one victory point disk, one action disk, one
religion card, and one summary card in this color.
Each player places his or her summary card with the 1st
half of the year” side facing up in front of himself or herself.
Every player is given one of the four Loch Leven cards at
random. The back of the card species the religion the player
starts out with. Players then place their religion cards with
the corresponding side facing up on the table to the right,
next to their summary card. Each player is also given one
protection tile one goods tile of the type of goods and
pictured. In addition, the back side of each player’s Loch
Leven card depicts the player’s starting space on the action
track (lower right on the game board). Each player places his
or her action disk on this space.
Example: The blue player starts off as a Protestant. That player
is given one protection tile and one ore. The player places his
action disk on the action track on the space with the white ship.
Next, the player places his or her Loch Leven card with the
“Loch Leven” side facing up to the left of his or her summary
card.
Each player places his or her on space two victory point disk
of the victory point track.
Each player is given his or her own set of dice in six different
colors. Four of these colors represent the four countries (with
their respective cities) for which they can be rolled:
White = England (Kingsbridge)
Blue = France (Paris)
Orange = The Netherlands (Antwerp)
Brown = Spain (Seville)
The purple die is a wild-card die and can be used in any of the
four countries. As long as these ve dice do not lie on character
cards, they are called which each player places in “free dice,
front of himself or herself.
The black die is the religion die. Unlike the other dice, it
features the numbers one through ve. Instead of a six, it has a
second three.
Each player rolls his or her religion die and places it on his
or her religion card. The number shown on the die indicates
how many rounds the player will belong to this religion.
Example: The setup for the blue player
Purple =
Catholic
Gray =
Protestant
Natural color =
Neutral
The character cards and event cards feature backsides with
four different colors, each corresponding to the colors of the
four countries. All cards are separated into four decks
according to the four backside colors. Each deck is shufed.
These four card decks are stacked around the game board
so that their colors match the respective countries they lie
next to.
The top card from each deck is and placed back turned over
on the top of the deck. If you ip over an event card at the
start of play, remove this card from the game without the
event occurring. Then ip over the next card from each deck
until an open character card lies on top of all four decks.
Place a on top of each corresponding religion stone
character card. The religion stone (Catholic, Protestant, or
neutral) that each character brings to the game is depicted
next to the name of each character.
Shufe the and place them in two covered advantage tiles
decks on the upper left-hand side of the game board.
Place the in two decks on Kingsbridge protection tiles
Cathedral.
Place the next to the game board.torches
The player who was most recently in a church will be given
the starting player marker and begins the game.
The starting player during the game. To does not change
ensure that all players get their equal turn, the game will end
after the last turn of the player sitting to the right of the
starting player.
3
The Game Board
The game board depicts a stylized view of Europe in the 16th
century (from England’s perspective) with the countries
England, France, Spain, and the Netherlands. The major
cities of each country are depicted: the ctional city of
Kingsbridge; Paris; Seville; and Antwerp.
Two specic types of goods can be sold in each country. The
type of goods and for how many victory points each type can
be sold are indicated in each country’s cost of goods box.
To be able to sell in a country, a player must have a trading
house on one of the six sites for active trading houses.
During the game, religion stones are placed on the religion
spaces until every religion space in a country is covered and a
religious conict arises.
The action track is on the lower right. Players move around
this track with their action disks.
The victory point track runs across the left and top sides of
the game board.
Overview of Gameplay
Each player has six dice. The black die determines how
long a player will belong to a given religion. Each player
will use his or her remaining dice to draw a character card
in every round.
Each character card permits one action that the player
can execute once per round. The number of rounds that a
character card remains available to a player is determined
by the number on the die rolled for that card. As long as
the die lies on top of the card, the die cannot be used for
other purposes.
When players draw a character card, they open up a
trading house in the corresponding country. A player
can gain victory points through the sale of goods only
in countries where he or she has a trading house. The
trading house site number has no bearing on the sale of
goods for victory points.
The selected character card comes with a religion stone,
which is placed in the character’s country. If there are
four religion stones in one country, a religious conict will
arise in that country. At this point, players check which
religion has more religion stones in that country. Then,
each player possessing a trading house in that country
and adhering to the majority religion receives a number
of victory points equal to the number of the site on which
his or her active trading house is placed. However, if a
player belongs to the minority religion, then that player
loses his or her trading house, thereby losing the ability to
sell goods in that country.
With the exception of their selected character cards,
players inuence gameplay in every round by executing
an action on the action track. For this, they use one of
the free dice they did not use for their character cards.
The more free dice they have available to use, the more
choices players have on the action track.
Course of the Game
The game is played in rounds (= years). Each year consists of
two parts (= half-years).
The starting player begins by executing all of his or her
actions for the 1st half of the year. The other players follow
in clockwise order.
Once all of the players have played the 1st half of the year,
the starting player continues by executing all of his or her
actions for the 2nd half of the year. The other players again
follow in clockwise order.
Once all of the players have played a round in the 2nd half of
the year, the starting player begins the next year again with
the 1st half of the year.
The game ends after the year in which a player reaches 50
points or more. Thus, every player plays until the end of the
2nd half of the year.
ion
ck
Religion stones
t
track
tion
sk
e
Sites for act
trading hou
Cost box
Goods
tiles


Product specificaties

Merk: Thames & Kosmos
Categorie: Niet gecategoriseerd
Model: A Column of Fire

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