Kaona Skippy Handleiding


Lees hieronder de ๐Ÿ“– handleiding in het Nederlandse voor Kaona Skippy (9 pagina's) in de categorie Niet gecategoriseerd. Deze handleiding was nuttig voor 113 personen en werd door 2 gebruikers gemiddeld met 4.5 sterren beoordeeld

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1 ๎˜Ÿ ๎˜ž SKIPPY www.kaona.fr
HOW TO TAME SKIPPY
Skippy is a polyrhythmic ๎˜linear and logarithmic๎˜œ matrix and non๎˜›matrix sequencer
that o๏ฌ€ers four completely independent ๎˜but synchronized๎˜œ tracks๎˜™
F
F
F
F PRINCIPLE
๎˜˜ Skippy operates either on a real๎˜›time time passing calculation ๎˜non๎˜›matrix
mode๎˜œ or based on a ๏ฌxed step duration concept like many sequencers ๎˜matrix
mode๎˜œ๎˜™ Both modes can coexist track by track๎˜™ For example๎˜– a TILES sequence
is a matrix function where a step has a predetermined value in the sequence๎˜– and
depending on the algorithm๎˜– a gate will or will not be generated at each step๎˜™ On
the other hand๎˜– with a Gaussian sequence๎˜– the notion of ๏ฌxed step value disap๎˜›
pears๎˜™
Depending on the algorithm๎˜– a new time value will be assigned to each step๎˜– allow๎˜›
ing time progression outside any matrix notion๎˜™ Some functions commonly found
in sequencers as matrices are calculated in real time here๎˜– based on duration๎˜™ Skip๎˜›
pyโ€™s EUCLID function๎˜– for example๎˜– operates this way๎˜™
To retain the notion of rhythm and repetition๎˜– however๎˜– the always ๏ฌxed unit in a
sequence is the time it takes Skippy to complete one screen revolution๎˜™ This value
remains repetitive regardless of the number of steps or the chosen algorithm๎˜™ This
time is determined๎˜– track by track๎˜– by the BPM function๎˜™
2 ๎˜Ÿ ๎˜ž SKIPPY www.kaona.fr
๎˜Ÿ
๎˜Ÿ
๎˜Ÿ
๎˜Ÿ INTERFACE
๎˜˜ Each track is represented by a color that can be found on the four buttons๎˜– the
four circles on the screen๎˜– and the four output LEDs๎˜™
Track ๎˜•๎˜” red๎˜“ Track ๎˜’๎˜” yellow๎˜“ Track ๎˜‘๎˜” green๎˜“ Track ๎˜๎˜” blue
๎˜˜ A gate is sent to each CV output ๎˜๎˜• to ๎˜๎˜œ at the same time and for the same
duration as the corresponding LED๎˜™ The output voltage is ๎˜V๎˜™
๎˜ŽThe limited edition Pure White version of Skippy has a black and white interface
only๎˜™๎˜
๎˜˜ The central encoder button is used to navigate through the functions by turn๎˜›
ing it left or right๎˜™ When the encoder is pressed brie๏ฌ‚y๎˜– the function name changes
color from white to violet ๎˜except for the RESET function๎˜– which is always dis๎˜›
played in violet๎˜œ๎˜™ Pressing the button again exits the function๎˜– and the function
name changes back from violet to white๎˜™ You can then navigate through the func๎˜›
tions again๎˜™
๎˜˜ When the function name is in violet๎˜– turning the encoder will change the values
associated with the selected function AND the illuminated button๎˜s๎˜œ๎˜™ For example๎˜–
if the red button and the blue button are lit๎˜– selecting the number of steps ๎˜STEP
function๎˜œ will only change the number of steps for tracks ๎˜• and ๎˜๎˜™ It is possible to
select or deselect a button even when the function is already selected to adjust the
tracks individually or as a group๎˜™
๎˜˜ Upon startup๎˜– Skippy advances step by step๎˜– symbolized by a white dot moving
around the circle of each color๎˜™ The startup begins at the bottom and rotates in the
direction determined by WAY๎˜™
It may happen๎˜– depending on the manipulation๎˜– that Skippy loses track of which
step to use or that the tracks become unsynchronized๎˜™ The RESET function allows
restarting all four tracks simultaneously ๎˜the input can also be used CV clock in
for this purpose๎˜“ see system functions๎˜œ๎˜™
3 ๎˜Ÿ ๎˜ž SKIPPY www.kaona.fr
๎˜Ÿ
๎˜Ÿ
๎˜Ÿ
๎˜Ÿ SYSTEM FUNCTIONS
๎˜˜ By long pressing the encoder๎˜– you enter System mode๎˜™
Long pressing the encoder again returns you to the game
functions๎˜™
In System mode๎˜– you select the function by turning the
encoder๎˜– and then you con๏ฌgure it by brie๏ฌ‚y pressing its
button๎˜™
J SAVE
๎˜˜ By turning the encoder๎˜– you can choose the save position from ๎˜‹ to ๎˜Š๎˜ ๎˜๎˜Š๎˜
slots๎˜œ๎˜™ The name of the save is its number๎˜“ there is no possibility to edit the name๎˜™
PLEASE NOTE that the data automatically replaces any existing data in the chosen
slot๎˜™
๎˜˜ If the save process is successful๎˜– the message โ€œOKโ€
appears in green๎˜™ In case of an error ๎˜for example๎˜– if the
SD card is missing๎˜œ๎˜– the message โ€œERRโ€ appears in red๎˜™
Saves are made on an internal SD card that is already
installed๎˜™ It is not intended to be easily removed๎˜” no data
can be written to it except for the save data๎˜™
๎˜˜ If you want to duplicate the content of this card ๎˜to
use it on another Skippy๎˜– for example๎˜œ๎˜– you must do it
with the MODULE OFF AND DISCONNECTED๎˜ž or else
you risk damaging the circuit๎˜™
J LOAD
๎˜˜ By turning the encoder๎˜– you can choose the position
of the data to load from ๎˜‹ to ๎˜Š๎˜ ๎˜๎˜Š๎˜ slots๎˜œ๎˜™
If the loading process is successful๎˜– the message โ€œOKโ€
appears in green๎˜™ In case of an error ๎˜for example๎˜– if no
data is present in that slot or if the SD card is missing๎˜œ๎˜–
the message โ€œERRโ€ appears in red๎˜™


Product specificaties

Merk: Kaona
Categorie: Niet gecategoriseerd
Model: Skippy

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