Days Of Wonder A Spider's Web Handleiding

Days Of Wonder Bordspel A Spider's Web

Lees hieronder de 📖 handleiding in het Nederlandse voor Days Of Wonder A Spider's Web (7 pagina's) in de categorie Bordspel. Deze handleiding was nuttig voor 32 personen en werd door 2 gebruikers gemiddeld met 4.5 sterren beoordeeld

Pagina 1/7
RACES
ICE WITCHES (by Andrew Capel)
Ice Witches collect 1 Winter marker for each Magic Source they control
at the end of their Redeployment phase. At the end of their Redeploy-
ment phase, Ice Witches may place their Winter markers in their own
Regions or any adjacent Region (there cannot be more than 1 Winter
marker per Region though). A Winter marker permanently augments
the Region's defense by 1. It remains on the board as long as the Ice
Witches are active. Regions with a Winter marker that are not controlled
by an Ice Witch earn 1 less Victory coin than usual.
SKAGS (by Randy Pitchford)
Randomly select and place 1 Loot marker face down in each Region you
conquer. You may look at it only only after you have selected it and
placed it on the board. When an opponent conquers one of your regions,
reveal the Loot marker. If the Loot marker is a Skag Attack marker, the
conquest is cancelled and the opponent loses one token (he cannot re-
try any attack against this region during this turn). Otherwise, the
opponent collects the Loot token. If you abandon a Region, leave the
Loot token behind. When you go in Decline, or at the end of your last
turn if you didn't go in Decline, reveal all Loot tokens in your regions
and collect them.
SLINGMEN (by Bill Gurski)
Slingmen may conquer a Region that is one Region away from one they
currently occupy, provided they do not control a Region adjacent to it.
When a Region is conquered this way, they immediately take 1 Victory
coin from the stash. They may conquer Regions beyond the Lake, but
not over the Seas.
© 2014 Days of Wonder, Inc. All Rights Reserved.
Skags and Soul-Touch are licenses from Borderlands & Borderlands 2 – © 2009-2014 Gearbox Software, LLC. Borderlands & Borderlands 2 are published by 2K Games, Inc.
All trademarks are property of their respective owners. All rights Reserved.
SPECIAL POWERS
COPYCAT (by Andrew Capel)
At the beginning of each of your turns, you may place the Copycat marker
on one of the six Powers from the combo list next to the board. Your
active Race benefits from this Power's effect until the beginning of your
next turn, or until an opponent chooses it as his combo. When a Power's
effect stops, you lose all these Special Power tokens. Note that some
Special Powers only apply on a given turn (for instance "Wealthy" only
works on your first turn, "Stout" only works if you go into Decline, etc.).
LAVA (by Alex Gurski)
At the end of your turn, for each Mountain Region you occupy, you may
place 1 Lava Token in any Region adjacent to that Mountain Region
(excluding Regions protected by Special and Racial Powers). All tokens
in this Region are taken in hand by the defeated player and treated as
if the Region were conquered (except there is no loss of tokens). The
Region may not be entered by any other player until after the beginning
of your next turn. At the beginning of your next turn, remove all Lava
Tokens from the board and proceed as usual.
SOUL-TOUCH (by Randy Pitchford)
When your Soul-Touch Race goes In Decline, it automatically revives
your In-Decline Race. Instead of picking a new Race on your next turn
you activate your previous In Decline Race. You may keep the tokens that
In Decline Race already had on the board, flipping them back to their
Active side; or take them back in your hand if you like. You get the rest
(if any) of the Race tokens (and Markers, if any) you would receive if this
was a new combo pick, and immediately play a full turn with them.
© 2014 Days of Wonder, Inc. All Rights Reserved.


Product specificaties

Merk: Days Of Wonder
Categorie: Bordspel
Model: A Spider's Web
Voorgesteld geslacht: Elk geslacht
Type product: Bordspel
Genre: Op speelstenen gebaseerd
Familiespel: Nee

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